StellarisDB

Mechanical

Biological species trait
No costMechanicalMachineNot at creation

Mechanical is a biological species trait in Stellaris 4.5.2 that costs no trait points. It is for Mechanical and Machine species, added later, not at species creation. It gives +1 Machine World Habitability and +0.5 Species Minimum Habitability.

Cost
0
At species creation
no
Random species
no
Species
Mechanical, Machine
ID
trait_mechanical

What Mechanical does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • +1Machine World Habitability
  • +0.5Species Minimum Habitability

Volcanic World Minimum Habitability: -25%

- Starting Age: 1-10 years

-  Energy Credits Upkeep per 100 Pops: +$@living_standard_energy_normal|*0$

0

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

  • Never (switched off)

In the game

Mechanical beings are several orders of magnitude more complex than the purpose-built automatons of old, but most possess fairly limited processing capabilities.

Mechanical: questions

How many trait points does Mechanical cost?

Mechanical costs no trait points (common/traits, Stellaris 4.5.2).

Can I pick Mechanical at species creation?

No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.

What is the ID of Mechanical?

trait_mechanical

Source: common/traits/02_species_traits_basic_characteristics.txt, Stellaris Cygnus v4.5.2 (9776).

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