StellarisDB

Migratory

Biological species trait
1 pointBiologicalLithoid

Migratory is a biological species trait in Stellaris 4.5.2 that costs 1 trait point. It is for Biological and Lithoid species and can be picked when a species is created. It gives -35% Resettlement Cost. Opposite of Sedentary, Rooted and Wilderness.

Cost
1
At species creation
yes
Random species
yes
Species
Biological, Lithoid
ID
trait_nomadic

What Migratory does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • -35%Resettlement Cost

Opposite traits

A species cannot have this trait together with any of these.

0

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

  • Requires the Gene Tailoring Technology.

In the game

This species has a nomadic past, and its members often think nothing of relocating to another world.

Migratory: questions

How many trait points does Migratory cost?

Migratory costs 1 trait point (common/traits, Stellaris 4.5.2).

What traits are opposite to Migratory?

Sedentary, Rooted and Wilderness: a species cannot have both.

Can I pick Migratory at species creation?

Yes, for Biological and Lithoid species.

What is the ID of Migratory?

trait_nomadic

Source: common/traits/04_species_traits.txt, Stellaris Cygnus v4.5.2 (9776).

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