StellarisDB

Natural Engineers

Biological species trait
1 pointBiologicalLithoid

Natural Engineers is a biological species trait in Stellaris 4.5.2 that costs 1 trait point. It is for Biological and Lithoid species and can be picked when a species is created. It gives +15% Engineer Workforce. Opposite of Natural Physicists, Natural Sociologists, Nerve Stapled and Recursive Learners.

Cost
1
At species creation
yes
Random species
yes
Species
Biological, Lithoid
ID
trait_natural_engineers

What Natural Engineers does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • +15%Engineer Workforce

Opposite traits

A species cannot have this trait together with any of these.

0

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

  • Requires the Gene Tailoring Technology.

In the game

Members of this species have a natural inclination towards engineering and material sciences.

Natural Engineers: questions

How many trait points does Natural Engineers cost?

Natural Engineers costs 1 trait point (common/traits, Stellaris 4.5.2).

What traits are opposite to Natural Engineers?

Natural Physicists, Natural Sociologists, Nerve Stapled and Recursive Learners: a species cannot have both.

Can I pick Natural Engineers at species creation?

Yes, for Biological and Lithoid species.

What is the ID of Natural Engineers?

trait_natural_engineers

Source: common/traits/04_species_traits.txt, Stellaris Cygnus v4.5.2 (9776).

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