
Nerve Stapled
Nerve Stapled is a biological species trait in Stellaris 4.5.2 that costs 4 trait points (base cost). It is for Biological and Lithoid species, added later, not at species creation. It gives +15% Job Efficiency, -100% Species Leader Exp Gain and -15% Empire Size from Pops. Opposite of Intelligent, Erudite, Natural Engineers, Natural Physicists and 5 more.
What Nerve Stapled does
Modifier lines by where they apply, as the game prints them; then the trait's own effect text.
- +15%Job Efficiency
- -100%Species Leader Exp Gain
- -15%Empire Size from Pops
- -90%Civilian And Maintenance Drone Cat Bonus Workforce
Cannot generate Leaders
Cannot be employed in Elite or Specialist Jobs
Opposite traits
A species cannot have this trait together with any of these.
When modification offers it
species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).
- Can do advanced gene modding
- from
- When Any of (Without: biogenesis; Tradition: Genetic Traditions)
- Otherwise
- from
In the game
Inessential neural pathways relating to self-preservation and free will are severed, creating a docile and obedient client species.
Nerve Stapled: questions
How many trait points does Nerve Stapled cost?
Nerve Stapled costs 4 trait points (common/traits, Stellaris 4.5.2).
What traits are opposite to Nerve Stapled?
Intelligent, Erudite, Natural Engineers, Natural Physicists, Natural Sociologists, Talented, Zombie, Chromalogs and Camouflage: a species cannot have both.
Can I pick Nerve Stapled at species creation?
No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.
What is the ID of Nerve Stapled?
trait_nerve_stapled
Source: common/traits/09_ascension_traits.txt, Stellaris Cygnus v4.5.2 (9776).