StellarisDB

Nerve Stapled

Biological species trait
4 pointsBiologicalLithoidNot at creation

Nerve Stapled is a biological species trait in Stellaris 4.5.2 that costs 4 trait points (base cost). It is for Biological and Lithoid species, added later, not at species creation. It gives +15% Job Efficiency, -100% Species Leader Exp Gain and -15% Empire Size from Pops. Opposite of Intelligent, Erudite, Natural Engineers, Natural Physicists and 5 more.

Cost
4 (base)
At species creation
no
Random species
no
Species
Biological, Lithoid
ID
trait_nerve_stapled

What Nerve Stapled does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • +15%Job Efficiency
  • -100%Species Leader Exp Gain
  • -15%Empire Size from Pops
  • -90%Civilian And Maintenance Drone Cat Bonus Workforce

Cannot generate Leaders

Cannot be employed in Elite or Specialist Jobs

Opposite traits

A species cannot have this trait together with any of these.

0

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

In the game

Inessential neural pathways relating to self-preservation and free will are severed, creating a docile and obedient client species.

Nerve Stapled: questions

How many trait points does Nerve Stapled cost?

Nerve Stapled costs 4 trait points (common/traits, Stellaris 4.5.2).

What traits are opposite to Nerve Stapled?

Intelligent, Erudite, Natural Engineers, Natural Physicists, Natural Sociologists, Talented, Zombie, Chromalogs and Camouflage: a species cannot have both.

Can I pick Nerve Stapled at species creation?

No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.

What is the ID of Nerve Stapled?

trait_nerve_stapled

Source: common/traits/09_ascension_traits.txt, Stellaris Cygnus v4.5.2 (9776).

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