
Molebots
Molebots is a biological species trait in Stellaris 4.5.2 that costs no trait points. It is for Machine and Mechanical species, added later, not at species creation. It gives +0.5 Species Minimum Habitability, +15% Miner Workforce and +10% Empire Size from Pops.
What Molebots does
Modifier lines by where they apply, as the game prints them; then the trait's own effect text.
- +0.5Species Minimum Habitability
- +15%Miner Workforce
- +10%Empire Size from Pops
Pop Assembly Speed: -10%
When modification offers it
species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).
- Never (switched off)
In the game
These machines are masterfully crafted for cave exploration and mineral extraction, showcasing exceptional maneuverability which enables them to effortlessly traverse through underground spaces.
Molebots: questions
How many trait points does Molebots cost?
Molebots costs no trait points (common/traits, Stellaris 4.5.2).
Can I pick Molebots at species creation?
No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.
What is the ID of Molebots?
trait_robot_cave_dweller
Source: common/traits/02_species_traits_basic_characteristics.txt, Stellaris Cygnus v4.5.2 (9776).