StellarisDB

Emotion Emulators

Robotic species trait
1 pointMechanicalMachine

Emotion Emulators is a robotic species trait in Stellaris 4.5.2 that costs 1 trait point. It is for Mechanical and Machine species and can be picked when a species is created. It gives +20% Influential Jobs Bonus Workforce. Opposite of Uncanny.

Cost
1
At species creation
yes
Random species
yes
Species
Mechanical, Machine
ID
trait_robot_emotion_emulators

What Emotion Emulators does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • +20%Influential Jobs Bonus Workforce

Opposite traits

A species cannot have this trait together with any of these.

0

In the game

Complex social predictive models help autonomous units to not only emulate appropriate emotions but to elicit favorable responses from organics and synthetics alike.

Emotion Emulators: questions

How many trait points does Emotion Emulators cost?

Emotion Emulators costs 1 trait point (common/traits, Stellaris 4.5.2).

What traits are opposite to Emotion Emulators?

Uncanny: a species cannot have both.

Can I pick Emotion Emulators at species creation?

Yes, for Mechanical and Machine species.

What is the ID of Emotion Emulators?

trait_robot_emotion_emulators

Source: common/traits/05_species_traits_robotic.txt, Stellaris Cygnus v4.5.2 (9776).

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