StellarisDB

Integrated Weaponry

Robotic species trait
2 pointsMechanicalMachineThe Machine Age

Integrated Weaponry is a robotic species trait in Stellaris 4.5.2 that costs 2 trait points. It is for Mechanical and Machine species and can be picked when a species is created. It gives +100% Army Damage, +15% Enforcer Workforce and +15% Soldier Workforce. Opposite of Delicate Chassis.

Cost
2
At species creation
yes
Random species
no
Species
Mechanical, Machine
ID
trait_robot_integrated_weaponry

What Integrated Weaponry does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • +100%Army Damage
  • +15%Enforcer Workforce
  • +15%Soldier Workforce

Opposite traits

A species cannot have this trait together with any of these.

0

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

In the game

Integrating weapons of war inside the machine body offers significant operational efficiency and versatility in changing combat environments.

Integrated Weaponry: questions

How many trait points does Integrated Weaponry cost?

Integrated Weaponry costs 2 trait points (common/traits, Stellaris 4.5.2).

What traits are opposite to Integrated Weaponry?

Delicate Chassis: a species cannot have both.

Can I pick Integrated Weaponry at species creation?

Yes, for Mechanical and Machine species.

What is the ID of Integrated Weaponry?

trait_robot_integrated_weaponry

Source: common/traits/05_species_traits_robotic.txt, Stellaris Cygnus v4.5.2 (9776).

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