
Integrated Weaponry
Integrated Weaponry is a robotic species trait in Stellaris 4.5.2 that costs 2 trait points. It is for Mechanical and Machine species and can be picked when a species is created. It gives +100% Army Damage, +15% Enforcer Workforce and +15% Soldier Workforce. Opposite of Delicate Chassis.
What Integrated Weaponry does
Modifier lines by where they apply, as the game prints them; then the trait's own effect text.
- +100%Army Damage
- +15%Enforcer Workforce
- +15%Soldier Workforce
Opposite traits
A species cannot have this trait together with any of these.
When modification offers it
species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).
- Any of
- Can add droid traits
- from
- Technology: Artificial Specialists
- Not: Policy: Outlawed
- from
- Can add synth traits
- from
- Technology: Artificial Administration
- Not: Policy: Outlawed
- from
- Owner is machine intelligence
- from
- Machine Intelligence
- from
- Owner is individual machine
- from
- Is individual machine
- from
- Can add droid traits
In the game
Integrating weapons of war inside the machine body offers significant operational efficiency and versatility in changing combat environments.
Integrated Weaponry: questions
How many trait points does Integrated Weaponry cost?
Integrated Weaponry costs 2 trait points (common/traits, Stellaris 4.5.2).
What traits are opposite to Integrated Weaponry?
Delicate Chassis: a species cannot have both.
Can I pick Integrated Weaponry at species creation?
Yes, for Mechanical and Machine species.
What is the ID of Integrated Weaponry?
trait_robot_integrated_weaponry
Source: common/traits/05_species_traits_robotic.txt, Stellaris Cygnus v4.5.2 (9776).