
Artificial Administration
Artificial Administration is a rare dangerous tier 4 engineering technology (Industry) in Stellaris 4.5.2. Its base cost is 10,000 research. It needs Artificial Specialists, Galactic Administration and Positronic AI. It leads to 2 technologies. Console: research_technology tech_synthetic_workers.
What Artificial Administration does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +10%Job Efficiency for Mechanical and Machine Pops
How to get Artificial Administration
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 40) and its weight modifiers. Tier 4 opens after 6 tier 3 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.
The whole research path: 12 technologies, 36,500 base research with this one
Scientific Methodstarting tech
Unified Governmentstarting tech
Industrial Basestarting tech
Administrative AI1,000 · tier 1
Societal Unification1,000 · tier 1
Powered Exoskeletons1,000 · tier 1
Self-Evolving Logic2,500 · tier 2
Colonial Centralization2,500 · tier 2
Artificial Workforce1,500 · tier 1
Positronic AI8,000 · tier 4
Galactic Administration6,000 · tier 3
Artificial Specialists3,000 · tier 2
- None of
- Ethic: Gestalt Consciousness
- Is individual machine
What Artificial Administration leads to
Technologies that list it as a prerequisite.
In the game
Highly advanced units that are stronger, faster and more durable than the vast majority of organics. With their upgraded neural processors they are fully capable of independent operations.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_synthetic_workersDraw weight script, as in common/technology/00_eng_tech.txt
factor = 0.5
modifier = {
factor = 0
has_policy_flag = robots_outlawed
}
modifier = {
factor = 0.5
OR = {
has_ethic = ethic_spiritualist
has_ethic = ethic_fanatic_spiritualist
}
}
modifier = {
factor = 2
is_materialist = yes
}
modifier = {
factor = @federation_perk_factor
has_federation = yes
federation = {
has_federation_perk = rare_tech_boost
any_member = {
has_technology = tech_synthetic_workers
}
}
}
modifier = {
factor = 2
has_origin = origin_mechanists
}
modifier = {
factor = 0.20
NOR = {
has_trait_in_council = {
TRAIT = leader_trait_maniacal
}
has_trait_in_council = {
TRAIT = leader_trait_maniacal_2
}
has_trait_in_council = {
TRAIT = leader_trait_maniacal_3
}
has_trait_in_council = {
TRAIT = leader_trait_spark_of_genius
}
has_trait_in_council = {
TRAIT = leader_trait_spark_of_genius_2
}
has_trait_in_council = {
TRAIT = leader_trait_curator
}
has_trait_in_council = {
TRAIT = leader_trait_expertise_industry
}
}
}
modifier = {
factor = @ap_pending_tech_boost
has_ascension_perk = ap_synthetic_evolution
}Artificial Administration: questions
How do I get Artificial Administration in Stellaris?
Research Artificial Specialists, Galactic Administration and Positronic AI first (12 technologies in the whole chain); then Artificial Administration can be drawn as one of the 3 engineering research options. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project. It also has conditions (see Requirements on this page).
What does Artificial Administration do?
It gives +10% Job Efficiency for Mechanical and Machine Pops. It leads to Artificial Personality Matrix and Fungible Circuitry.
What is the ID of Artificial Administration?
The technology's ID is tech_synthetic_workers. To get it with the console: research_technology tech_synthetic_workers (Stellaris 4.5.2).
How much does Artificial Administration cost?
10,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_eng_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.