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Artificial Administration

Tier 4 engineering technology · Industry
EngineeringTier 4IndustryRareDangerous

Artificial Administration is a rare dangerous tier 4 engineering technology (Industry) in Stellaris 4.5.2. Its base cost is 10,000 research. It needs Artificial Specialists, Galactic Administration and Positronic AI. It leads to 2 technologies. Console: research_technology tech_synthetic_workers.

Artificial AdministrationIndustry· tier 410,000
Base cost
10,000
Area
Engineering
Tier
4
Draw weight
40
Path from start
12 techs, 36,500 research
ID
tech_synthetic_workers

What Artificial Administration does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +10%Job Efficiency for Mechanical and Machine Pops

How to get Artificial Administration

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 40) and its weight modifiers. Tier 4 opens after 6 tier 3 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.

The whole research path: 12 technologies, 36,500 base research with this one
  1. Scientific Methodstarting tech
  2. Unified Governmentstarting tech
  3. Industrial Basestarting tech
  4. Administrative AI1,000 · tier 1
  5. Societal Unification1,000 · tier 1
  6. Powered Exoskeletons1,000 · tier 1
  7. Self-Evolving Logic2,500 · tier 2
  8. Colonial Centralization2,500 · tier 2
  9. Artificial Workforce1,500 · tier 1
  10. Positronic AI8,000 · tier 4
  11. Galactic Administration6,000 · tier 3
  12. Artificial Specialists3,000 · tier 2
Conditions (potential)

What Artificial Administration leads to

Technologies that list it as a prerequisite.

In the game

Highly advanced units that are stronger, faster and more durable than the vast majority of organics. With their upgraded neural processors they are fully capable of independent operations.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_synthetic_workers
Draw weight script, as in common/technology/00_eng_tech.txt
factor = 0.5
modifier = {
	factor = 0
	has_policy_flag = robots_outlawed
}
modifier = {
	factor = 0.5
	OR = {
		has_ethic = ethic_spiritualist
		has_ethic = ethic_fanatic_spiritualist
	}
}
modifier = {
	factor = 2
	is_materialist = yes
}
modifier = {
	factor = @federation_perk_factor
	has_federation = yes
	federation = {
		has_federation_perk = rare_tech_boost
		any_member = {
			has_technology = tech_synthetic_workers
		}
	}
}
modifier = {
	factor = 2
	has_origin = origin_mechanists
}
modifier = {
	factor = 0.20
	NOR = {
		has_trait_in_council = {
			TRAIT = leader_trait_maniacal
		}
		has_trait_in_council = {
			TRAIT = leader_trait_maniacal_2
		}
		has_trait_in_council = {
			TRAIT = leader_trait_maniacal_3
		}
		has_trait_in_council = {
			TRAIT = leader_trait_spark_of_genius
		}
		has_trait_in_council = {
			TRAIT = leader_trait_spark_of_genius_2
		}
		has_trait_in_council = {
			TRAIT = leader_trait_curator
		}
		has_trait_in_council = {
			TRAIT = leader_trait_expertise_industry
		}
	}
}
modifier = {
	factor = @ap_pending_tech_boost
	has_ascension_perk = ap_synthetic_evolution
}

Artificial Administration: questions

How do I get Artificial Administration in Stellaris?

Research Artificial Specialists, Galactic Administration and Positronic AI first (12 technologies in the whole chain); then Artificial Administration can be drawn as one of the 3 engineering research options. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project. It also has conditions (see Requirements on this page).

What does Artificial Administration do?

It gives +10% Job Efficiency for Mechanical and Machine Pops. It leads to Artificial Personality Matrix and Fungible Circuitry.

What is the ID of Artificial Administration?

The technology's ID is tech_synthetic_workers. To get it with the console: research_technology tech_synthetic_workers (Stellaris 4.5.2).

How much does Artificial Administration cost?

10,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_eng_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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