StellarisDB

Rare Crystal Exterior

Robotic species trait
1 pointMechanicalMachineNot at creationThe Machine Age

Rare Crystal Exterior is a robotic species trait in Stellaris 4.5.2 that costs 1 trait point. It is for Mechanical and Machine species, added later, not at species creation. It gives +30% Habitability.

Cost
1
At species creation
no
Random species
no
Species
Mechanical, Machine
ID
trait_robot_rare_crystal_exterior

What Rare Crystal Exterior does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • +30%Habitability

 Rare Crystals Upkeep: +0.05

0

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

  • Always
  • Requires Artificial Specialists to utilize this trait

In the game

With their electromagnetic properties, rare crystals ensure our frames thrive regardless of the situation.

Rare Crystal Exterior: questions

How many trait points does Rare Crystal Exterior cost?

Rare Crystal Exterior costs 1 trait point (common/traits, Stellaris 4.5.2).

Can I pick Rare Crystal Exterior at species creation?

No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.

What is the ID of Rare Crystal Exterior?

trait_robot_rare_crystal_exterior

Source: common/traits/05_species_traits_robotic.txt, Stellaris Cygnus v4.5.2 (9776).

Spotted a mistake on this page?