StellarisDB

Scarcity Subroutines

Robotic species trait
+1 point backMechanicalMachineThe Machine Age

Scarcity Subroutines is a robotic species trait in Stellaris 4.5.2 that gives 1 trait point back. It is for Mechanical and Machine species and can be picked when a species is created. It gives -25% Trader Workforce. Opposite of Trading Algorithms and Matrix Trading.

Cost
-1
At species creation
yes
Random species
no
Species
Mechanical, Machine
ID
trait_robot_scarcity_algorithms

What Scarcity Subroutines does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • -25%Trader Workforce

Opposite traits

A species cannot have this trait together with any of these.

0

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

In the game

Frugality is central to their programming. This often cascades into detrimental behavioral patterns required for profitable trade actions.

Scarcity Subroutines: questions

How many trait points does Scarcity Subroutines cost?

Scarcity Subroutines gives 1 trait point back (common/traits, Stellaris 4.5.2).

What traits are opposite to Scarcity Subroutines?

Trading Algorithms and Matrix Trading: a species cannot have both.

Can I pick Scarcity Subroutines at species creation?

Yes, for Mechanical and Machine species.

What is the ID of Scarcity Subroutines?

trait_robot_scarcity_algorithms

Source: common/traits/05_species_traits_robotic.txt, Stellaris Cygnus v4.5.2 (9776).

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