
Scarcity Subroutines
Scarcity Subroutines is a robotic species trait in Stellaris 4.5.2 that gives 1 trait point back. It is for Mechanical and Machine species and can be picked when a species is created. It gives -25% Trader Workforce. Opposite of Trading Algorithms and Matrix Trading.
What Scarcity Subroutines does
Modifier lines by where they apply, as the game prints them; then the trait's own effect text.
- -25%Trader Workforce
Opposite traits
A species cannot have this trait together with any of these.
When modification offers it
species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).
- Any of
- Can add droid traits
- from
- Technology: Artificial Specialists
- Not: Policy: Outlawed
- from
- Can add synth traits
- from
- Technology: Artificial Administration
- Not: Policy: Outlawed
- from
- Owner is individual machine
- from
- Is individual machine
- from
- Owner is machine intelligence
- from
- Machine Intelligence
- from
- Can add droid traits
In the game
Frugality is central to their programming. This often cascades into detrimental behavioral patterns required for profitable trade actions.
Scarcity Subroutines: questions
How many trait points does Scarcity Subroutines cost?
Scarcity Subroutines gives 1 trait point back (common/traits, Stellaris 4.5.2).
What traits are opposite to Scarcity Subroutines?
Trading Algorithms and Matrix Trading: a species cannot have both.
Can I pick Scarcity Subroutines at species creation?
Yes, for Mechanical and Machine species.
What is the ID of Scarcity Subroutines?
trait_robot_scarcity_algorithms
Source: common/traits/05_species_traits_robotic.txt, Stellaris Cygnus v4.5.2 (9776).