StellarisDB

Synthetic Salvation

Robotic species trait
No costMechanicalMachineNot at creation

Synthetic Salvation is a robotic species trait in Stellaris 4.5.2 that costs no trait points. It is for Mechanical and Machine species, added later, not at species creation. It gives +50% Governing Ethics Attraction, +5% Happiness and +5% Bureaucrat Workforce.

Cost
0
At species creation
no
Random species
no
Species
Mechanical, Machine
ID
trait_robot_synthetic_dawn

What Synthetic Salvation does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • +50%Governing Ethics Attraction
  • +5%Happiness
  • +5%Bureaucrat Workforce
0

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

In the game

This synthetic species has transcended its biological origins, flourishing in its newly adopted digital existence.

Synthetic Salvation: questions

How many trait points does Synthetic Salvation cost?

Synthetic Salvation costs no trait points (common/traits, Stellaris 4.5.2).

Can I pick Synthetic Salvation at species creation?

No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.

What is the ID of Synthetic Salvation?

trait_robot_synthetic_dawn

Source: common/traits/05_species_traits_robotic.txt, Stellaris Cygnus v4.5.2 (9776).

Spotted a mistake on this page?