
Spare Organs
Spare Organs is a biological species trait in Stellaris 4.5.2 that costs 2 trait points. It is for Biological and Lithoid species and can be picked when a species is created. It gives +50% Livestock Workforce.
What Spare Organs does
Modifier lines by where they apply, as the game prints them; then the trait's own effect text.
- +50%Livestock Workforce
Leaders will survive their first death
- On Offensive Army Death: 20% Chance to spawn a Replacement Army
- Livestock Job Efficiency: +50%
Who can take it
Species classes: MOL, NECROID, TOX
When modification offers it
species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).
- Any of
- Requires the Gene Tailoring Technology.
- Can add or remove phenotype traits
In the game
This species evolved redundant organs to survive even the most grievous injuries - a successful adaptation, as evidenced by their continued existence.
Spare Organs: questions
How many trait points does Spare Organs cost?
Spare Organs costs 2 trait points (common/traits, Stellaris 4.5.2).
Can I pick Spare Organs at species creation?
Yes, for Biological and Lithoid species.
What is the ID of Spare Organs?
trait_spare_organs
Source: common/traits/15_biogenesis_species_traits.txt, Stellaris Cygnus v4.5.2 (9776).