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Spare Organs

Biological species trait
2 pointsBiologicalLithoidBioGenesis

Spare Organs is a biological species trait in Stellaris 4.5.2 that costs 2 trait points. It is for Biological and Lithoid species and can be picked when a species is created. It gives +50% Livestock Workforce.

Cost
2
At species creation
yes
Random species
yes
Species
Biological, Lithoid
ID
trait_spare_organs

What Spare Organs does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • +50%Livestock Workforce

Leaders will survive their first death

- On Offensive Army Death: 20% Chance to spawn a Replacement Army

-  Livestock Job Efficiency: +50%

Who can take it

Species classes: MOL, NECROID, TOX

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

In the game

This species evolved redundant organs to survive even the most grievous injuries - a successful adaptation, as evidenced by their continued existence.

Spare Organs: questions

How many trait points does Spare Organs cost?

Spare Organs costs 2 trait points (common/traits, Stellaris 4.5.2).

Can I pick Spare Organs at species creation?

Yes, for Biological and Lithoid species.

What is the ID of Spare Organs?

trait_spare_organs

Source: common/traits/15_biogenesis_species_traits.txt, Stellaris Cygnus v4.5.2 (9776).

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