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Cyborg Soldiers

Biological species trait
No costBiologicalLithoidNot at creation

Cyborg Soldiers is a biological species trait in Stellaris 4.5.2 that costs no trait points. It is for Biological and Lithoid species, added later, not at species creation. It gives +25% Army Damage and +5% Soldier Workforce. Opposite of Nascent Stage.

Cost
0
At species creation
no
Random species
no
Species
Biological, Lithoid
ID
trait_unplugged_cybernetic_positives_1

What Cyborg Soldiers does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • +25%Army Damage
  • +5%Soldier Workforce

Commanders Provide Ship Fire Rate: +5%

Opposite traits

A species cannot have this trait together with any of these.

0

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

  • Never (switched off)

In the game

Elegant augmentations to these cyborgs' senses, glands, and motor nerves ensure they remain fierce and capable warriors while only marginally impacting their reproductive capabilities.

Cyborg Soldiers: questions

How many trait points does Cyborg Soldiers cost?

Cyborg Soldiers costs no trait points (common/traits, Stellaris 4.5.2).

What traits are opposite to Cyborg Soldiers?

Nascent Stage: a species cannot have both.

Can I pick Cyborg Soldiers at species creation?

No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.

What is the ID of Cyborg Soldiers?

trait_unplugged_cybernetic_positives_1

Source: common/traits/15_unplugged_traits.txt, Stellaris Cygnus v4.5.2 (9776).

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