
Neuro-Savant
Neuro-Savant is a biological species trait in Stellaris 4.5.2 that costs no trait points. It is for Biological and Lithoid species, added later, not at species creation. It gives -1 Leader Maximum Negative Traits and +10% Species Leader Exp Gain.
What Neuro-Savant does
Modifier lines by where they apply, as the game prints them; then the trait's own effect text.
- -1Leader Maximum Negative Traits
- +10%Species Leader Exp Gain
When modification offers it
species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).
- Never (switched off)
In the game
These cyborgs have their Cognivex levels upregulated, enhancing synaptic plasticity, information retention, and problem-solving abilities.
Neuro-Savant: questions
How many trait points does Neuro-Savant cost?
Neuro-Savant costs no trait points (common/traits, Stellaris 4.5.2).
Can I pick Neuro-Savant at species creation?
No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.
What is the ID of Neuro-Savant?
trait_unplugged_neurosavant
Source: common/traits/15_unplugged_traits.txt, Stellaris Cygnus v4.5.2 (9776).