StellarisDB

Neuro-Savant

Biological species trait
No costBiologicalLithoidNot at creation

Neuro-Savant is a biological species trait in Stellaris 4.5.2 that costs no trait points. It is for Biological and Lithoid species, added later, not at species creation. It gives -1 Leader Maximum Negative Traits and +10% Species Leader Exp Gain.

Cost
0
At species creation
no
Random species
no
Species
Biological, Lithoid
ID
trait_unplugged_neurosavant

What Neuro-Savant does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • -1Leader Maximum Negative Traits
  • +10%Species Leader Exp Gain
0

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

  • Never (switched off)

In the game

These cyborgs have their Cognivex levels upregulated, enhancing synaptic plasticity, information retention, and problem-solving abilities.

Neuro-Savant: questions

How many trait points does Neuro-Savant cost?

Neuro-Savant costs no trait points (common/traits, Stellaris 4.5.2).

Can I pick Neuro-Savant at species creation?

No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.

What is the ID of Neuro-Savant?

trait_unplugged_neurosavant

Source: common/traits/15_unplugged_traits.txt, Stellaris Cygnus v4.5.2 (9776).

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