
Colossus Project
Colossus Project is an ascension perk in Stellaris 4.5.2. It needs 3 other ascension perks taken first. It gives -15% War Exhaustion Gain, -5% Ship Upkeep and +30 Add Attunement with the Eater of Worlds. DLC: Apocalypse.
What Colossus Project does
Modifiers from the perk's modifier block, then the game's own effect texts (the custom tooltips its card shows).
- -15%War Exhaustion Gain
- -5%Ship Upkeep
- +30Add Attunement with the Eater of Worlds
The game shows one of these texts, depending on the empire and its DLC.
Colossus Project requirements
Read from the perk's possible (to pick it) and potential (to see it) blocks; the game's own texts where it has them, our words otherwise.
- Technology: Titans
- Requires three other Ascension Perks to be selected first.
Who can see it (potential)
- DLC: Apocalypse
- Not: Ascension perk: Colossus Project
In the game
The Colossus Project is where fevered dreams of terror and deterrence meet. A vision of the biggest ship, carrying a weapon capable of devastating entire worlds.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
effect add_ascension_perk = ap_colossusColossus Project: questions
What does Colossus Project do in Stellaris?
-15% War Exhaustion Gain, -5% Ship Upkeep and +30 Add Attunement with the Eater of Worlds. Issues Special Project: Colossus Project
How do I unlock Colossus Project?
Pick it in a free ascension perk slot. It needs 3 perks taken before it. Its other conditions are listed under Requirements. Empires have 8 slots in all; they open as tradition trees are finished (each finish bonus gives +1) and through Ascension Theory.
What is the ID of Colossus Project?
ap_colossus. The game's scripts grant it with the effect add_ascension_perk = ap_colossus; in the console that is: effect add_ascension_perk = ap_colossus (Stellaris 4.5.2).
Source: common/ascension_perks/00_ascension_perks.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).