
Mechromancy
Mechromancy is an ascension perk in Stellaris 4.5.2. It gives +15% Large Slot Weapon Damage, +15% Extra Large Slot Weapon Damage, +15% Titan Slot Weapon Damage and 1 more. DLC: Necroids Species Pack.
What Mechromancy does
Modifiers from the perk's modifier block, then the game's own effect texts (the custom tooltips its card shows).
- +15%Large Slot Weapon Damage
- +15%Extra Large Slot Weapon Damage
- +15%Titan Slot Weapon Damage
- +30Add Attunement with the Eater of Worlds
Mechromancy requirements
Read from the perk's possible (to pick it) and potential (to see it) blocks; the game's own texts where it has them, our words otherwise.
Nothing beyond a free perk slot.
Who can see it (potential)
- DLC: necroids
- Machine Intelligence
- Not: Ascension perk: Mechromancy
In the game
Biologicals are merely a different kind of machine. We can stimulate the appropriate synapses and reanimate these creatures, for our own benefit.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
effect add_ascension_perk = ap_mechromancyMechromancy: questions
What does Mechromancy do in Stellaris?
+15% Large Slot Weapon Damage, +15% Extra Large Slot Weapon Damage, +15% Titan Slot Weapon Damage and +30 Add Attunement with the Eater of Worlds. Defeated organic Leviathans can sometimes be resurrected. Purged Sapient Biological or Lithoid Pops have a 33% chance to be restored as Cyborg Zombies. Controlled cloned organic Space Fauna can be reanimated
How do I unlock Mechromancy?
Pick it in a free ascension perk slot. Empires have 8 slots in all; they open as tradition trees are finished (each finish bonus gives +1) and through Ascension Theory.
What is the ID of Mechromancy?
ap_mechromancy. The game's scripts grant it with the effect add_ascension_perk = ap_mechromancy; in the console that is: effect add_ascension_perk = ap_mechromancy (Stellaris 4.5.2).
Source: common/ascension_perks/00_ascension_perks.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).