
Mind Over Matter
Mind Over Matter is an ascension path perk in Stellaris 4.5.2. It needs 3 other ascension perks taken first. It cannot be taken with Biomorphosis, The Flesh is Weak, Synthetic Evolution, Synthetic Age and 2 more.
What Mind Over Matter does
Modifiers from the perk's modifier block, then the game's own effect texts (the custom tooltips its card shows).
Tradition trees it opens
Mind Over Matter requirements
Read from the perk's possible (to pick it) and potential (to see it) blocks; the game's own texts where it has them, our words otherwise.
- Synthetic empires are incapable of starting down the path to Psionic Ascension.
- When Any of (Not: Is synthetic empire (Any of (Country flag: Synthetic Empire; Machine Intelligence; Is individual machine)); Origin: Shroud-Forged; Is chosen empire (Any of (Civic: Chosen; Civic: Chosen Many; Civic: Apostle Network; Civic: Chosen Executives)))
- Requires two other Ascension Perks to be selected first.
- When a condition holds
- Requires three other Ascension Perks to be selected first.
- May not have the Biomorphosis Ascension Perk.
- May not have the The Flesh is Weak Ascension Perk.
- May not have the Synthetic Evolution Ascension Perk.
- May not have the Synthetic Age Ascension Perk.
- May not have the Organo-Machine Interfacing Ascension Perk.
- Requires an empty Tradition Tree slot.
- When Origin: Hard Reset
- Must be fully de-cyberized in order to embrace Psionics.
- When Origin: Shroud-Forged
- When any situation (Is situation type: Forged by the Shroud)
- Psionic Ascension is locked until the Forged by the Shroud Situation is complete.
- Otherwise
- We no longer require this knowledge for Psionic Ascension.
- When any situation (Is situation type: Forged by the Shroud)
Who can see it (potential)
- None of
- Country flag: ratling_country
- Ascension perk: Biomorphosis
- Ascension perk: The Flesh is Weak
- Ascension perk: Organo-Machine Interfacing (base)
- Ascension perk: Organo-Machine Interfacing (assimilator)
- Ascension perk: Synthetic Evolution
- Ascension perk: Mind Over Matter
- Ascension perk: Synthetic Age
- Origin: Teachers of the Shroud
- Origin: Cybernetic Creed
- Origin: Synthetic Fertility
- Origin: Evolutionary Predators
- Origin: Wilderness
- Civic: Augmentation Bazaars
- Origin: Mindwardens
- Origin: Endbringers
- Any of
- DLC: Shadows of the Shroud
- Not: Gestalt Consciousness
- Not: Is mechanical empire
- Any of
- owner species
- Country flag: Synthetic Empire
- Any of
- Any of
- Not: Is cyborg empire
- owner species
- Has cyber trait
- Any of
- Trait: Cybernetic
- Has unplugged positive trait
- Any of
- Has cyber trait
- owner species
- Origin: Hard Reset
- Not: Country flag: is_cyberized
- Not: Is cyborg empire
- Not: Is individual machine
- Not: Is natural design empire
- When Origin: Shroud-Forged
- Not: Country flag: finish_shroud_forged_control_flag
In the game
…
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
effect add_ascension_perk = ap_mind_over_matterMind Over Matter: questions
What does Mind Over Matter do in Stellaris?
Gain Access to Tradition Tree: Psionics - Requires an available Tradition slot Unlocks Agenda: Mind Over Matter, which grants Psionic technologies as Research Options.
How do I unlock Mind Over Matter?
Pick it in a free ascension perk slot. It needs 3 perks taken before it. Its other conditions are listed under Requirements. Empires have 8 slots in all; they open as tradition trees are finished (each finish bonus gives +1) and through Ascension Theory.
What is the ID of Mind Over Matter?
ap_mind_over_matter. The game's scripts grant it with the effect add_ascension_perk = ap_mind_over_matter; in the console that is: effect add_ascension_perk = ap_mind_over_matter (Stellaris 4.5.2).
Source: common/ascension_perks/00_ascension_paths.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).