
Dictatorial
Dictatorial is a government authority in Stellaris 4.5.2. It is not open to Gestalt Consciousness, Egalitarian and Fanatic Egalitarian empires. It gives +25% Ruler Experience Gain and -1 Recruitable Leaders per Class. 3 civics need it.
What Dictatorial gives
- +25%Ruler Experience Gain
- -1Recruitable Leaders per Class
Succession:Holds a Dictatorial Election upon ruler death to select a new Ruler.
Requirements
Read from the authority's potential and possible blocks; the wording is ours, names link to their pages.
- Can't change Authority with Under One Rule Origin
- None of
Civics that need Dictatorial
Other forms
advanced_authority_swap: the same authority under another name and effects when its condition holds (cybernetic, synthetic, virtual, shroud forms…).
Dictatorial cybernetic governments select lifelong rulers who wield absolute control through advanced cybernetic implants, guiding the destiny of the society.
- +20%Spiritualist Ethics Attraction
- +10%Cyborg Happiness
- -15%Non-Cyborg Happiness
- +10%Faction Resource Output
- +10%All Technology Research Speed
- +3
Engineering Research Produced per 100 Enforcers
When
- Is scope valid
- Country flag: cyber_creed_advanced_government
Mandatory implantation provides robust control and law enforcement tools, strengthening the regime's grip over its subjects. The colloquially named "dictator-chips" monitor their owners and alert the authorities automatically if trouble arises.
- +100%Governing Ethics Attraction
- -25%Edict Upkeep
- +15%Job Efficiency for Cybernetic Pops
- +1
Unity Produced per 100 Enforcers - +1Stability per 100 Enforcer Jobs
When
- Is scope valid
- Country flag: cyber_individualist
The dictator's cult of personality and reach over their subjects have been empowered via cybernetic implants. A people in awe of their leader are unlikely to rebel against the regime.
- +15%Worker Pop Resource Output
- +3Stability
- -25%Edict Upkeep
- +15%Pop Amenities Usage
When
- Is scope valid
- Country flag: cyber_collectivist
- ruler?
- Leader class: Official
The dictator's cult of personality and reach over their subjects have been empowered via cybernetic implants. A people in awe of their leader are unlikely to rebel against the regime.
- +10%Ship Fire Rate
- +1Produced per 100 Soldiers
- +3Stability
- -25%Edict Upkeep
- +15%Pop Amenities Usage
When
- Is scope valid
- Country flag: cyber_collectivist
- ruler?
- Leader class: Commander
The dictator's cult of personality and reach over their subjects have been empowered via cybernetic implants. A people in awe of their leader are unlikely to rebel against the regime.
- +10%All Technology Research Speed
- +3Stability
- -25%Edict Upkeep
- +15%Pop Amenities Usage
When
- Is scope valid
- Country flag: cyber_collectivist
- ruler?
- Leader class: Scientist
The dictator's cult of personality and reach over their subjects have been empowered via cybernetic implants. A people in awe of their leader are unlikely to rebel against the regime.
- +3Stability
- -25%Edict Upkeep
- +15%Pop Amenities Usage
When
- Is scope valid
- Country flag: cyber_collectivist
- Not: any owned leader
- Is ruler
Synced neuro-connectors and the supporting infrastructure allows a single person to control multiple synthetic bodies simultaneously. This has a tremendous and positive effect on worker productivity.
- +5Effective Ruler Skill
- -5%All Technology Research Speed
- +15%Worker Pop Resource Output
- -25%Infrastructure Cost
- -50%Infrastructure Upkeep
When
- Is scope valid
- Country flag: synth_physical
We now exist in a fully virtual world. Nothing is true. Everything can be manipulated. With complete control over the lived environment, public opinion is ours to mold. The people will believe what we want them to believe.
- +5Effective Ruler Skill
- -5%All Technology Research Speed
- +5%Upkeep for Researchers
- +100%Governing Ethics Attraction
- +50%Ethics Shift Chance
- -20%Building Upkeep
- -10%Building Cost
When
- Is scope valid
- Country flag: synth_virtual
This government wields genetic and biometric data as tools of pre-emptive justice, scrutinizing every citizen's genetic code for criminal predispositions. By intervening before transgression, it ensures order through meticulous oversight. True justice is not reactive but preventive, safeguarding society by eliminating crime at the root.
When
- Is scope valid
- Country flag: bio_purity
Absolute loyalty is ensured through meticulous genetic selection, with only those hardwired for unwavering obedience chosen as cloning stock. This creates a self-perpetuating society where rebellion is not only improbable but biologically impossible, securing unbroken harmony through the very fabric of its citizens' design.
- +25%Ruler Experience Gain
- +100%Governing Ethics Attraction
- +3Stability
When
- Is scope valid
- Country flag: bio_cloning
This society mandates genetic mutation as the cornerstone of its advancement. Those who are content to remain as nature made them face immediate internment or termination, ensuring that only the genetically superior contribute to the species' relentless drive toward perfection.
- +25%Job Efficiency for Elites
- +25%Elite Happiness
- +3Stability
- +3
Unity Produced per 100 Enforcers - +10%Faction Resource Output
When
- Is scope valid
- Country flag: bio_mutation
- Not: Origin: Evolutionary Predators
A civilization forged by constant evolution, ruled by a supreme apex mind. No council nor constitution can overshadow the Principate's superior will. Here, every genetic victory fuels the throne's ascension.
When
- Is scope valid
- Country flag: bio_mutation
- Origin: Evolutionary Predators
It is time to come to terms with the truth: the great ruler is an ascended god. Through the power of the Shroud, they see and know all.
- +2Psionic Aura Hyperlane Range
- +15%Resources Produced from Bureaucrats
- +15%Resources Produced from Enforcers
- +50%Spiritualist Ethics Attraction
When
- Is scope valid
- Country flag: transcendent_government
The great ruler embodies the Shroud's power in corporeal form, translating psionic energy into governing might. Nothing can stand in the way of their ultimate vision.
- +25%Psionic Aura Effectiveness
- +25%Council Agenda Speed
- -25%Council Agenda Cooldown
- -25%Upkeep for Bureaucrats
When
- Is scope valid
- Country flag: corporeal_government
In the game
Dictatorial governments are ruled by a single individual for life that wields absolute control over the state.
Dictatorial: questions
How many civics need Dictatorial?
3 in Stellaris 4.5.2: Exalted Priesthood, Philosopher King, Shadow Council.
Source: common/governments/authorities, Stellaris Cygnus v4.5.2 (9776).
