
Exalted Priesthood
Exalted Priesthood is a civic in Stellaris 4.5.2. Requirements: authority Oligarchic or Dictatorial; Is some degree of Spiritualist. Not with Gestalt Consciousness and authority Corporate. It gives +1 Unity Produced per 100 Bureaucrats.
What Exalted Priesthood does
The game's own effect text (the civic's description key), then its modifier lines as the game prints them.
-
Politician Jobs are converted to High Priests
The
Citadel of Faith grants additional High Priests jobs.
- +1
Unity Produced per 100 Bureaucrats
Requirements
Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.
Other versions
swap_type: another name or text when its condition holds (nomadic empires, lithoids…).
Exalted Priesthood- Politician Jobs are converted to Technophant Jobs - The Citadel of Faith grants additional Technophants jobs.
In the game
To guard against heresy, this society is ruled by a religious council consisting of the wisest and most pious members of the clergy.
Try it in the empire builder →
Exalted Priesthood: questions
What are the requirements for Exalted Priesthood in Stellaris?
authority Oligarchic or Dictatorial; Is some degree of Spiritualist. Not with Gestalt Consciousness and authority Corporate.
What does the Exalted Priesthood civic do?
It gives +1 Unity Produced per 100 Bureaucrats, plus the effects its description lists.
Can Exalted Priesthood be changed after the game starts?
Yes — it can be added or removed later when a civic slot opens or the government is reformed, if its requirements still hold.
What is the ID of Exalted Priesthood?
civic_exalted_priesthood (Stellaris 4.5.2).
Source: common/governments/civics/00_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).