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Philosopher King

Civic
Can be changed later

Philosopher King is a civic in Stellaris 4.5.2. Requirements: Has Dictatorial or Imperial Authority. Not with Gestalt Consciousness and authority Corporate. It gives +5 Effective Ruler Skill.

Kind
Civic
Group
Regular empires
Players can pick it
yes
Clashes with
0
ID
civic_philosopher_king
Philosopher King

What Philosopher King does

The game's own effect text (the civic's description key), then its modifier lines as the game prints them.

  • +5Effective Ruler Skill

Requirements

Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.

In the game

It is not enough to simply rule. The Ship of State must be guided by a king that wields enough wisdom and knowledge to steer it true.

Try it in the empire builder →

Philosopher King: questions

What are the requirements for Philosopher King in Stellaris?

Has Dictatorial or Imperial Authority. Not with Gestalt Consciousness and authority Corporate.

What does the Philosopher King civic do?

It gives +5 Effective Ruler Skill.

Can Philosopher King be changed after the game starts?

Yes — it can be added or removed later when a civic slot opens or the government is reformed, if its requirements still hold.

What is the ID of Philosopher King?

civic_philosopher_king (Stellaris 4.5.2).

Source: common/governments/civics/00_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).

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