
Raiding
Raiding is an orbital bombardment stance in Stellaris 4.5.2. It does ×0.5 damage to the planet and ×0.5 to armies (×1 is the normal rate). Its pop kill chance is 0.15, and it abducts pops instead of killing them. It stops killing pops on planets with 200 pops or fewer.
What Raiding bombardment does
Raiding Bombardment targets enemy population centers with specialized raiding craft that scoop up their people and bring them back to our worlds to put them to work.
- Light damage to Armies
- Light damage to Colony
- Will abduct Pops when possible instead of killing them
- Will NOT abduct or kill the last Pop. Each army on the colony increases the number of protected Pops.
- ×0.5 damage to the planet
- ×0.5 damage to armies
- Pop kill chance 0.15
- Abducts pops to your worlds instead of killing them
- Keeps bombarding once the armies are dead: Yes
- Keeps bombarding during ground combat: Yes
Who can use Raiding
What the game checks before a fleet can pick this stance.
- Any of
- Owner
- Owner
- Owner
- Owner
- Owner
- Country type: debt collectors
- Owner
- Is mercenary
- Any of
- Civic: Mercenary Enclave
- Is mercenary mindwarden enclave
- Any of
- Is mercenary
- Controller
- None of its ships
- Ship flag: behemoth hatchling ship
ID
raidingRaiding: questions
How do you unlock Raiding bombardment?
The page lists the conditions the game checks for a fleet to use it.
What does Raiding bombardment do?
×0.5 damage to the planet, ×0.5 damage to armies, Pop kill chance 0.15 and Abducts pops to your worlds instead of killing them.
From the game files · Stellaris Cygnus v4.5.2 (9776).