
Automation Building: Farmer
Automation Building: Farmer is a pop assembly building in Stellaris 4.5.2. It costs 600 Minerals and takes 360 days to build, with an upkeep of 8 Energy Credits a month. It needs Assembly Patterns. Upgrades to Optimization Building: Farmer.
Jobs Automation Building: Farmer adds
Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.
Adds no jobs.
Cost, upkeep and output
Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.
- Cost
600Minerals
60Rare Crystals — Nomadic empire- Nomadic empire
- Upkeep a month
8Energy Credits
What Automation Building: Farmer does
- +25%Farmers Automated Workforce
- +25%Agri-Drones Automated Workforce
Upgrade chain
upgrades = { } in the files: each building upgrades to the next.
How to unlock Automation Building: Farmer
- Owner
- Not: Wilderness empire
- Not: Is tankbound empire
- Any of
- Owner
- Not: Controlled by the AI
- Not all of
- Free district slots: 0
- Free building slots at most 1
- Free housing at most 0
- Free jobs at most 0
- Owner
Destroyed or converted when (destroy_trigger)
- Owner
- Any of
- Wilderness empire
- Is tankbound empire
- Any of
In the game
A plaque on the wall reads: 'It automates.'
This building will automate a portion of Farmer and Agri-Drone jobs.
ID
building_automation_farmer_1Automation Building: Farmer: questions
How much does Automation Building: Farmer cost in Stellaris?
600 Minerals, 360 days to build; upkeep 8 Energy Credits a month (common/buildings, base values).
What does Automation Building: Farmer upgrade from and to?
It upgrades to Optimization Building: Farmer.
What is the ID of Automation Building: Farmer?
building_automation_farmer_1 (common/buildings, Stellaris 4.5.2).
Source: common/buildings/01_pop_assembly_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.
