
Corporate Thinktank
Corporate Thinktank is a civic in Stellaris 4.5.2 for Megacorporations. Requirements: Has a Species Class containing a Tankbound portrait: - Aquatic - Thermophile - Necroid - Toxoid; and more (see below). Not with Gestalt Consciousness, civic Tankbound, origin Broken Shackles or Payback or Knights of the Toxic God or Clone Army or Primal Calling or Syncretic Evolution or Hard Reset and civic Trawling Operations or Indentured Assets or Private Military Companies or Tankbound. It gives -25% Upkeep for Automated Workforce, +100% Farmers Automated Workforce and +100% Miners Automated Workforce. DLC: Shadows of the Shroud.
What Corporate Thinktank does
The game's own effect text (the civic's description key), then its modifier lines as the game prints them.
Adds the Tankbound trait.
… …, … …, and … … are fully Automated.
Colonist Jobs are Specialists.
Urban Districts have additional Production Overseers jobs.
The
Virtual Entertainment Studios Corporate Building generates additional Trade and adds +200
Trader jobs to our Capital.
- Start with 2K fewer
Pops than normal
- -25%Upkeep for Automated Workforce
- +100%Farmers Automated Workforce
- +100%Miners Automated Workforce
- +100%Technicians Automated Workforce
Requirements
Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.
- Not: Ethic: Gestalt Consciousness
- Any of
- Not: Civic: Tankbound
- None of
- None of
- Has a Species Class containing a Tankbound portrait:
- Aquatic
- Thermophile
- Necroid
- Toxoid
- Species class: Necroid
- Species class: Toxoid
- Species class: Aquatic
- Species class: Thermophile
Cannot be taken with Corporate Thinktank
Civics that forbid this one or that this one forbids.
Species traits it sets
Traits the files put on the founder species (traits = { … }); a second species where the origin has one.
In the game
This society universally adopted an experimental product in the form of specialized habitation vats. As a result, they are heavily reliant on assistive equipment and incapable of engaging directly in physical work.
Try it in the empire builder →
Corporate Thinktank: questions
What are the requirements for Corporate Thinktank in Stellaris?
Has a Species Class containing a Tankbound portrait: - Aquatic - Thermophile - Necroid - Toxoid. Not with Gestalt Consciousness, civic Tankbound, origin Broken Shackles or Payback or Knights of the Toxic God or Clone Army or Primal Calling or Syncretic Evolution or Hard Reset and civic Trawling Operations or Indentured Assets or Private Military Companies or Tankbound. Some rules combine several options: see Requirements on the page. DLC: Shadows of the Shroud.
What can't Corporate Thinktank be combined with?
Tankbound, Private Military Companies, Indentured Assets, Trawling Operations and Asset Protection Specialists — each forbids the other in the files' rules.
What does the Corporate Thinktank civic do?
It gives -25% Upkeep for Automated Workforce, +100% Farmers Automated Workforce, +100% Miners Automated Workforce and +100% Technicians Automated Workforce, plus the effects its description lists.
Can Corporate Thinktank be changed after the game starts?
Yes — it can be added or removed later when a civic slot opens or the government is reformed, if its requirements still hold.
What is the ID of Corporate Thinktank?
civic_tankbound_corporate (Stellaris 4.5.2).
Source: common/governments/civics/03_corporate_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).