StellarisDB

Chemical Plants

Manufacturing building

Chemical Plants is a manufacturing building in Stellaris 4.5.2. It costs 600 Minerals and takes 480 days to build, with an upkeep of 3 Energy Credits a month. It needs Volatile Material Plants.

Cost
600Minerals
Upkeep
3Energy Credits
Build time
480 days
Housing
—
ID
building_chemical_plant

Jobs Chemical Plants adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

Adds no jobs.

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

Cost
600Minerals
60Volatile Motes — Nomadic empire
  • Nomadic empire
Upkeep a month
3Energy Credits

What Chemical Plants does

On the planet
  • +0.1Industrial Jobs Volatile Motes Produces
Only in some cases

How to unlock Chemical Plants

Shown when (potential)
  • None of
    • Modifier: Resort World
    • Modifier: Thrall-World
  • Owner
    • Not: Wilderness empire

In the game

The unpredictable and sometimes unstable Volatile Motes are produced here artificially. No open flames are permitted within a five kilometer radius of the plants.

ID

building_chemical_plant

Chemical Plants: questions

How much does Chemical Plants cost in Stellaris?

600 Minerals, 480 days to build; upkeep 3 Energy Credits a month (common/buildings, base values).

What is the ID of Chemical Plants?

building_chemical_plant (common/buildings, Stellaris 4.5.2).

Source: common/buildings/04_manufacturing_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

Spotted a mistake on this page?