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Volatile Material Plants

Tier 2 physics technology · Particles
PhysicsTier 2Particles

Volatile Material Plants is a tier 2 physics technology (Particles) in Stellaris 4.5.2. Its base cost is 2,000 research. It needs Industrial Base. It unlocks Chemical Digester and Chemical Plants. Console: research_technology tech_volatile_motes.

Volatile Material PlantsParticles· tier 22,000
Base cost
2,000
Area
Physics
Tier
2
Draw weight
85
Path from start
1 techs, 2,000 research
ID
tech_volatile_motes

What Volatile Material Plants unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Volatile Material Plants

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 85) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.

Other names for some empires

technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.

  • Volatile Material Plants
    • Wilderness empire

In the game

Aside from the obvious safety concerns, the artificial creation of Volatile Motes is an extremely delicate and complicated process that requires highly specialized equipment.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_volatile_motes
Draw weight script, as in common/technology/00_strategic_resources_tech.txt
factor = 2
modifier = {
	factor = 0.5
	OR = {
		any_owned_planet = {
			has_volatile_motes_deposit = yes
		}
		any_planet_within_border = {
			OR = {
				has_deposit = d_volatile_motes_1
				has_deposit = d_volatile_motes_2
				has_deposit = d_volatile_motes_3
				has_deposit = d_volatile_motes_4
				has_deposit = d_volatile_motes_5
			}
		}
	}
}

Volatile Material Plants: questions

How do I get Volatile Material Plants in Stellaris?

Research Industrial Base first; then Volatile Material Plants can be drawn as one of the 3 physics research options.

What does Volatile Material Plants do?

It unlocks Chemical Digester (building) and Chemical Plants (building).

What is the ID of Volatile Material Plants?

The technology's ID is tech_volatile_motes. To get it with the console: research_technology tech_volatile_motes (Stellaris 4.5.2).

How much does Volatile Material Plants cost?

2,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_strategic_resources_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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