
Volatile Material Plants
Volatile Material Plants is a tier 2 physics technology (Particles) in Stellaris 4.5.2. Its base cost is 2,000 research. It needs Industrial Base. It unlocks Chemical Digester and Chemical Plants. Console: research_technology tech_volatile_motes.
What Volatile Material Plants unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Volatile Material Plants
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 85) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.
Other names for some empires
technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.
- Volatile Material Plants
- Wilderness empire
In the game
Aside from the obvious safety concerns, the artificial creation of Volatile Motes is an extremely delicate and complicated process that requires highly specialized equipment.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_volatile_motesDraw weight script, as in common/technology/00_strategic_resources_tech.txt
factor = 2
modifier = {
factor = 0.5
OR = {
any_owned_planet = {
has_volatile_motes_deposit = yes
}
any_planet_within_border = {
OR = {
has_deposit = d_volatile_motes_1
has_deposit = d_volatile_motes_2
has_deposit = d_volatile_motes_3
has_deposit = d_volatile_motes_4
has_deposit = d_volatile_motes_5
}
}
}
}Volatile Material Plants: questions
How do I get Volatile Material Plants in Stellaris?
Research Industrial Base first; then Volatile Material Plants can be drawn as one of the 3 physics research options.
What does Volatile Material Plants do?
It unlocks Chemical Digester (building) and Chemical Plants (building).
What is the ID of Volatile Material Plants?
The technology's ID is tech_volatile_motes. To get it with the console: research_technology tech_volatile_motes (Stellaris 4.5.2).
How much does Volatile Material Plants cost?
2,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_strategic_resources_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.