
Bio-Furnace
Bio-Furnace is a manufacturing building in Stellaris 4.5.2. It costs 300 Minerals and takes 420 days to build, with an upkeep of 3 Energy Credits, 3 Food a month. It adds Metallurgists and Fabricators jobs, depending on the empire. It needs Alloy Fossilization.
Jobs Bio-Furnace adds
Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.
200 MetallurgistsRegular empire (not gestalt)
- Owner
- Regular empire (not gestalt)
- Owner
200 FabricatorsGestalt Consciousness
- Owner
- Gestalt Consciousness
- Owner
Cost, upkeep and output
Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.
- Cost
300Minerals
30Volatile Motes — Nomadic empire- Nomadic empire
- Upkeep a month
3Energy Credits
3Food- Produces a month
+3Alloys
What Bio-Furnace does
- -2
Food Produced per 100 Farmers - +1
Alloys Produced per 100 Farmers
How to unlock Bio-Furnace
- DLC: Shadows of the Shroud
- Owner
In the game
By incorporating significant levels of simulated stellar radiation, this facility is capable of converting biological matter into alloys.
ID
building_bio_furnaceBio-Furnace: questions
How much does Bio-Furnace cost in Stellaris?
300 Minerals, 420 days to build; upkeep 3 Energy Credits, 3 Food a month (common/buildings, base values).
What jobs does Bio-Furnace give?
Depending on the empire: Metallurgists and Fabricators.
What is the ID of Bio-Furnace?
building_bio_furnace (common/buildings, Stellaris 4.5.2).
Source: common/buildings/22_extreme_frontiers_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.
