StellarisDB

Bio-Furnace

Manufacturing building
Shadows of the Shroud

Bio-Furnace is a manufacturing building in Stellaris 4.5.2. It costs 300 Minerals and takes 420 days to build, with an upkeep of 3 Energy Credits, 3 Food a month. It adds Metallurgists and Fabricators jobs, depending on the empire. It needs Alloy Fossilization.

Cost
300Minerals
Upkeep
3Energy Credits3Food
Build time
420 days
Housing
—
ID
building_bio_furnace

Jobs Bio-Furnace adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

  • Regular empire (not gestalt)
    • Owner
      • Regular empire (not gestalt)
  • Gestalt Consciousness
    • Owner
      • Gestalt Consciousness

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

Cost
300Minerals
30Volatile Motes — Nomadic empire
  • Nomadic empire
Upkeep a month
3Energy Credits3Food
Produces a month
+3Alloys

What Bio-Furnace does

On the planet
  • -2Food Produced per 100 Farmers
  • +1Alloys Produced per 100 Farmers

How to unlock Bio-Furnace

Shown when (potential)

In the game

By incorporating significant levels of simulated stellar radiation, this facility is capable of converting biological matter into alloys.

ID

building_bio_furnace

Bio-Furnace: questions

How much does Bio-Furnace cost in Stellaris?

300 Minerals, 420 days to build; upkeep 3 Energy Credits, 3 Food a month (common/buildings, base values).

What jobs does Bio-Furnace give?

Depending on the empire: Metallurgists and Fabricators.

What is the ID of Bio-Furnace?

building_bio_furnace (common/buildings, Stellaris 4.5.2).

Source: common/buildings/22_extreme_frontiers_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

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