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Corporate Clinic

Resource building

Corporate Clinic is a resource building in Stellaris 4.5.2. It costs 800 Minerals, 25 Influence and takes 480 days to build, with an upkeep of 1 Consumer Goods a month. It adds Medical Workers, healthcare_amenities, Criminals and capital_trader jobs, depending on the empire.

Cost
800Minerals25Influence
Upkeep
1Consumer Goods
Build time
480 days
Housing
—
ID
building_corporate_clinics

Jobs Corporate Clinic adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

  • Always
    • Always
  • 100 healthcare_amenities
    Always
    • Always
  • any of: Not: Is criminal syndicate; any of: Is criminal syndicate; any of: Is l…
    • branch office owner
      • Any of
        • Not: Is criminal syndicate
        • Is criminal syndicate
        • Is legit or legal criminal
  • Is criminal syndicate; Not: Is legit or legal criminal
    • branch office owner
      • Is criminal syndicate
      • Not: Is legit or legal criminal
  • 200 capital_trader
    Civic: Pharma State
  • 200 capital_trader
    any of: Civic: Mutagenic Luxury; any of: Civic: Luxury Lubrication Pools

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

Cost
800Minerals25Influence
80Rare Crystals — Nomadic empire
  • Nomadic empire
25Influence — Megacorporation
  • Owner
    • Megacorporation
Upkeep a month
1Consumer Goods
Produces a month
+8Energy Credits+2Unity

What Corporate Clinic does

Only in some cases
    • +25Crime
    when…
    • branch office owner
      • Is criminal syndicate
      • Not: Is legit or legal criminal
    • +5Minimum Crime
    when…
    • branch office owner
      • Is criminal syndicate
      • Is legit or legal criminal
    • +2Trade Produced per 100 Medical Workers
    when…
    • Always
    • +0.15Trade Produced per 100 Medical Workers
    when…

How to unlock Corporate Clinic

No technology needed.

Shown when (potential)

In the game

A private medical company employing local and off-world medical specialists to provide services for a reasonable fee.

ID

building_corporate_clinics

Corporate Clinic: questions

How much does Corporate Clinic cost in Stellaris?

800 Minerals, 25 Influence, 480 days to build; upkeep 1 Consumer Goods a month (common/buildings, base values).

What jobs does Corporate Clinic give?

Depending on the empire: Medical Workers, healthcare_amenities, Criminals and capital_trader.

What is the ID of Corporate Clinic?

building_corporate_clinics (common/buildings, Stellaris 4.5.2).

Source: common/buildings/14_branch_office_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

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