StellarisDB

Medical Worker

Specialist job
pop growthpop assemblyamenities

Medical Worker is a specialist job in Stellaris 4.5.2. For every 100 jobs filled it costs 1 Consumer Goods a month. 17 buildings and districts add it, among them Bioregeneration Institute, Cyto-Revitalization Centers and Gene Clinics.

Produces
—
Upkeep
1Consumer Goods
Per
100 jobs filled, a month
Sources
20
ID
healthcare

What a Medical Worker produces

Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.

Upkeep per 100 jobs
1Consumer Goods
2Consumer Goods — any of: Building: Genomic Research Facility; any of: Tradit…
Produces per 100 jobs
+1.75Society Research — any of: Building: Genomic Research Facility; any of: Tradit…
+1.75Society Research — any of: Building: Genomic Research Facility; any of: Tradit…

Where Medical Workers come from

Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.

Other effects of the job

Other names

swappable_data: the same job shows another name for some empires or planets.

Who can work it

  • Has owner
  • Not: Is being purged
  • Not: Is being assimilated
  • Is sapient

In the game

A micro-unit of prevention is worth a macro-unit of cure. Sometimes, however, both are needed.

Medical Worker: questions

What does a Medical Worker produce in Stellaris?

For every 100 jobs filled: produces nothing listed, upkeep 1 Consumer Goods a month, before modifiers (common/pop_jobs). Some outputs depend on the empire; see the page.

How do I get Medical Workers jobs?

From Bioregeneration Institute, Cyto-Revitalization Centers, Gene Clinics, Genomic Research Facility, Medical Center, Molecular-Revitalization Institute and 11 more. Zones that add them per district: Restoration Enclave and Uplift Center.

Source: common/pop_jobs/02_specialist_jobs.txt, Stellaris Cygnus v4.5.2 (9776).

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