
Cyberdome
Cyberdome is an amenities building in Stellaris 4.5.2. It costs 600 Minerals and takes 600 days to build, with an upkeep of 3 Energy Credits a month. It adds 200 Spectators jobs.
Jobs Cyberdome adds
Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.
200 Spectatorsfor every empire
200 Hyper-GladiatorsEdict: neurocasted_spectacles
1,000 SpectatorsEdict: neurocasted_spectacles
Cost, upkeep and output
Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.
- Cost
600Minerals
60Alloys — Nomadic empire- Nomadic empire
- Upkeep a month
3Energy Credits
What Cyberdome does
- +0.5
Unity Produced per 100 Entertainers - +0.25
Alloys Upkeep per 100 Entertainers
- +5,000Housing
- +25%Automatic Resettlement Destination Chance
- -10%Pop Upkeep
when…
How to unlock Cyberdome
No technology needed.
- Owner
- Authority: Imperial
- Country flag: cyber_collectivist
- Is capital
Destroyed or converted when (destroy_trigger)
- Any of
- Owner
- Not: Is imperial authority
- Planet
- Not: Is capital
- Owner
In the game
Hosts savage cybersports with augmented athletes for the entertainment of the imperial citizens. Enhanced gladiators, athletes and sprinters compete for our favor until damaged or dead.
ID
building_cyberdomeCyberdome: questions
How much does Cyberdome cost in Stellaris?
600 Minerals, 600 days to build; upkeep 3 Energy Credits a month (common/buildings, base values).
What jobs does Cyberdome give?
200 Spectators for every empire. Depending on the empire: Hyper-Gladiators and Spectators.
What is the ID of Cyberdome?
building_cyberdome (common/buildings, Stellaris 4.5.2).
Source: common/buildings/20_machine_age_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.
