
Dread Encampment
Dread Encampment is an army building in Stellaris 4.5.2. It costs 600 Minerals and takes 480 days to build, with an upkeep of 2 Energy Credits a month. It adds Soldiers, Battle Thralls, Knights and Warrior Drones jobs, depending on the empire.
Jobs Dread Encampment adds
Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.
400 SoldiersNot: Gestalt Consciousness; none of: Has knights zone; none of: Modifier: Thral…
- Owner
- Not: Gestalt Consciousness
- None of
- Has knights zone
- Modifier: Thrall-World
- Owner
400 Battle ThrallsNot: Gestalt Consciousness; Not: Has knights zone; Modifier: Thrall-World
- Owner
- Not: Gestalt Consciousness
- Not: Has knights zone
- Modifier: Thrall-World
- Owner
200 KnightsNot: Gestalt Consciousness; Has knights zone; Not: Modifier: Thrall-World
- Owner
- Not: Gestalt Consciousness
- Has knights zone
- Not: Modifier: Thrall-World
- Owner
400 Warrior DronesGestalt Consciousness
- Owner
- Gestalt Consciousness
- Owner
Cost, upkeep and output
Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.
- Cost
600Minerals
60Volatile Motes — Nomadic empire- Nomadic empire
- Upkeep a month
2Energy Credits
What Dread Encampment does
- +0.5
Society Research Produced per 100 Soldiers - +0.5
Engineering Research Produced per 100 Soldiers - +0.5
Consumer Goods Upkeep per 100 Soldiers
How to unlock Dread Encampment
No technology needed.
- Owner
- Has upgraded capital
- When Modifier: Resort World
- Requires Resort Administration on colony.
- When Modifier: Thrall-World
- Requires Governor's Palace on colony.
- When Planet class: Orbital Habitat
- Requires Habitat Administration on colony.
- When owner (Wilderness empire)
- Requires Planetary Root Bundle on planet.
- When owner (Hive Mind)
- Requires Hive Core on colony.
- When owner (Machine Intelligence)
- Requires Administrative Array on colony.
- Otherwise
- Requires Planetary Administration on planet.
- When Modifier: Resort World
In the game
It is best to shield the activities of the necromancers from the tender view of the public as they raise undead hordes to fight in our armies.
ID
building_dread_encampmentDread Encampment: questions
How much does Dread Encampment cost in Stellaris?
600 Minerals, 480 days to build; upkeep 2 Energy Credits a month (common/buildings, base values).
What jobs does Dread Encampment give?
Depending on the empire: Soldiers, Battle Thralls, Knights and Warrior Drones.
What is the ID of Dread Encampment?
building_dread_encampment (common/buildings, Stellaris 4.5.2).
Source: common/buildings/09_army_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.
