
Soldier
Soldier is a specialist job in Stellaris 4.5.2. For every 100 jobs filled it costs 1 Alloys a month. 39 buildings and districts add it, among them Aegis Complex, Aspis Bastion and Dread Encampment.
What a Soldier produces
Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.
- Upkeep per 100 jobs
1Alloys
0.5Consumer Goods — Civic: Reanimators- Soldier is necromancer
- Owner
- Soldier is necromancer
- Produces per 100 jobs
+0.5Society Research — Civic: Reanimators- Soldier is necromancer
- Owner
+0.5Engineering Research — Civic: Reanimators- Soldier is necromancer
- Owner
- Soldier is necromancer
Where Soldiers come from
Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.
Aegis ComplexBuilding · 600 jobs (varies by empire)
Aspis BastionBuilding · 600 jobs (varies by empire)
Dread EncampmentBuilding · 400 jobs (varies by empire)
FortressBuilding · 400 jobs (varies by empire)
The Grand Battlements of SteelBuilding · 400 jobs (varies by empire)
Ancient WardBuilding · 200 jobs (varies by empire)
Battlements of SteelBuilding · 200 jobs (varies by empire)
Bone FortressBuilding · 200 jobs (varies by empire)
Grand WardBuilding · 200 jobs (varies by empire)
Mercenary Liaison OfficeBuilding · 200 jobs (varies by empire)
Military AcademyBuilding · 200 jobs (varies by empire)
StrongholdBuilding · 200 jobs (varies by empire)
Bone GarrisonBuilding · 100 jobs (varies by empire)
Pirate Free HavenBuilding · 100 jobs (varies by empire)
Administrative ArrayBuilding · 1 jobs (varies by empire)
Deployment PostBuilding · 1 jobs (varies by empire)
Governor's EstatesBuilding · 1 jobs (varies by empire)
Governor's PalaceBuilding · 1 jobs (varies by empire)
Habitat AdministrationBuilding · 1 jobs (varies by empire)
Habitat Central ControlBuilding · 1 jobs (varies by empire)
Habitat System ControlBuilding · 1 jobs (varies by empire)
Hive CoreBuilding · 1 jobs (varies by empire)
Hive NexusBuilding · 1 jobs (varies by empire)
Imperial CenterBuilding · 1 jobs (varies by empire)
Imperial ComplexBuilding · 1 jobs (varies by empire)
Imperial ComplexBuilding · 1 jobs (varies by empire)
Imperial PalaceBuilding · 1 jobs (varies by empire)
Planetary AdministrationBuilding · 1 jobs (varies by empire)
Planetary CapitalBuilding · 1 jobs (varies by empire)
Planetary ProcessorBuilding · 1 jobs (varies by empire)
Planetary Root BundleBuilding · 1 jobs (varies by empire)
Planetary Root ComplexBuilding · 1 jobs (varies by empire)
Planetary Root NexusBuilding · 1 jobs (varies by empire)
Planetary TendrilsBuilding · 1 jobs (varies by empire)
Primary NexusBuilding · 1 jobs (varies by empire)
Reassembled Ship ShelterBuilding · 1 jobs (varies by empire)
Resort AdministrationBuilding · 1 jobs (varies by empire)
Resort Capital-ComplexBuilding · 1 jobs (varies by empire)
System Capital-ComplexBuilding · 1 jobs (varies by empire)
Ordnance EngineeringDistrict · 200 jobs (varies by empire)
Military DefensesZone · 1,000 jobs per district (varies by empire)
Military DefensesZone · 1,000 jobs per district (varies by empire)
Military DefensesZone · 1,000 jobs per district (varies by empire)
Military DefensesZone · 1,000 jobs per district (varies by empire)
Ammunition LinesZone · 500 jobs per district (varies by empire)
Command BulbZone · 500 jobs per district (varies by empire)
Flight DecksZone · 500 jobs per district (varies by empire)
Laser CapacitorsZone · 500 jobs per district (varies by empire)
Military DefensesZone · 500 jobs per district (varies by empire)
Missile SilosZone · 500 jobs per district (varies by empire)
Other effects of the job
- +1Planetary Defense Armies
when…
- Owner
- Not: Nomadic empire
- +0.5Planetary Defense Armies
when…
- Owner
- any owned leader
- Is councilor
- Trait: Esteemed Quartermaster
- any owned leader
- +1Stability
- +0.25Stability
when…
- Planet
- +0.25Stability
when…
- has councilor
- Councilor: Public Security Chief
- +1%Explosive Weapon Damage
when…
- Soldier is missile crew trigger
- +1%Kinetic Weapon Damage
when…
- Soldier is ammunition loader trigger
- +1%Energy Weapon Damage
when…
- Soldier is laser gunner trigger
- +1%Strike Craft Damage
when…
- Soldier is flight deck crew trigger
- +1Naval Capacity
when…
- +0.5Naval Capacity
when…
- Owner
- any owned leader
- Is councilor
- Trait: Esteemed Quartermaster
- any owned leader
- +1Naval Capacity
when…
- Owner
- Nomadic empire
- +1Naval Capacity
when…
- Planet
- Deposit: Abandoned Black Needle Base
- +2Naval Capacity
- +1.5%Ship Build Speed
when…
- Soldier is shipwright trigger
Other names
swappable_data: the same job shows another name for some empires or planets.
- Necromancer
- Soldier is necromancer
- Owner
- Soldier is necromancer
Who can work it
- Has owner
- Not: Is being purged
- Not: Is being assimilated
- Is sapient
- Soldier job check trigger
- Owner
- Not: Gestalt Consciousness
In the game
Military professionals are needed to train a steady stream of new recruits for army and naval operations.
Soldier: questions
What does a Soldier produce in Stellaris?
For every 100 jobs filled: produces nothing listed, upkeep 1 Alloys a month, before modifiers (common/pop_jobs). Some outputs depend on the empire; see the page.
How do I get Soldiers jobs?
From Aegis Complex, Aspis Bastion, Dread Encampment, Fortress, The Grand Battlements of Steel, Ancient Ward and 33 more. Zones that add them per district: Military Defenses, Ammunition Lines, Command Bulb, Flight Decks and 2 more.
Source: common/pop_jobs/02_specialist_jobs.txt, Stellaris Cygnus v4.5.2 (9776).
