
Knight
Knight is a specialist job in Stellaris 4.5.2. For every 100 jobs filled it produces 1 Unity, 1 Physics Research, 1 Engineering Research, 1 Society Research and costs 1.15 Alloys, 0.15 Consumer Goods a month. 41 buildings and districts add it, among them Aegis Complex, Aspis Bastion and Dread Encampment.
What a Knight produces
Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.
- Upkeep per 100 jobs
1.15Alloys
0.15Consumer Goods- Produces per 100 jobs
+1Unity
+1Physics Research
+1Engineering Research
+1Society Research
+0.5Advanced Logic — Country flag: cosmogenesis_knights (×value:knights_research_output_modifier)- Owner
- Country flag: cosmogenesis_knights
- Owner
Where Knights come from
Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.
Aegis ComplexBuilding · 300 jobs (varies by empire)
Aspis BastionBuilding · 300 jobs (varies by empire)
Dread EncampmentBuilding · 200 jobs (varies by empire)
FortressBuilding · 200 jobs (varies by empire)
Order's CastleBuilding · 200 jobs
Order's KeepBuilding · 200 jobs
The Grand Battlements of SteelBuilding · 200 jobs (varies by empire)
Administrative ArrayBuilding · 100 jobs (varies by empire)
Ancient WardBuilding · 100 jobs (varies by empire)
Battlements of SteelBuilding · 100 jobs (varies by empire)
Bone FortressBuilding · 100 jobs (varies by empire)
Deployment PostBuilding · 100 jobs (varies by empire)
Governor's EstatesBuilding · 100 jobs (varies by empire)
Governor's PalaceBuilding · 100 jobs (varies by empire)
Grand WardBuilding · 100 jobs (varies by empire)
Habitat AdministrationBuilding · 100 jobs (varies by empire)
Habitat Central ControlBuilding · 100 jobs (varies by empire)
Habitat System ControlBuilding · 100 jobs (varies by empire)
Hive CoreBuilding · 100 jobs (varies by empire)
Hive NexusBuilding · 100 jobs (varies by empire)
Imperial CenterBuilding · 100 jobs (varies by empire)
Imperial ComplexBuilding · 100 jobs (varies by empire)
Imperial ComplexBuilding · 100 jobs (varies by empire)
Imperial PalaceBuilding · 100 jobs (varies by empire)
Mercenary Liaison OfficeBuilding · 100 jobs (varies by empire)
Military AcademyBuilding · 100 jobs (varies by empire)
Planetary AdministrationBuilding · 100 jobs (varies by empire)
Planetary CapitalBuilding · 100 jobs (varies by empire)
Planetary ProcessorBuilding · 100 jobs (varies by empire)
Planetary Root BundleBuilding · 100 jobs (varies by empire)
Planetary Root ComplexBuilding · 100 jobs (varies by empire)
Planetary Root NexusBuilding · 100 jobs (varies by empire)
Planetary TendrilsBuilding · 100 jobs (varies by empire)
Primary NexusBuilding · 100 jobs (varies by empire)
Reassembled Ship ShelterBuilding · 100 jobs (varies by empire)
Resort AdministrationBuilding · 100 jobs (varies by empire)
Resort Capital-ComplexBuilding · 100 jobs (varies by empire)
StrongholdBuilding · 100 jobs (varies by empire)
System Capital-ComplexBuilding · 100 jobs (varies by empire)
Bone GarrisonBuilding · 50 jobs (varies by empire)
Pirate Free HavenBuilding · 50 jobs (varies by empire)
Ordnance EngineeringDistrict · 100 jobs (varies by empire)
Military DefensesZone · 100 jobs per district
Military DefensesZone · 100 jobs per district
Military DefensesZone · 100 jobs per district
Military DefensesZone · 100 jobs per district
Ammunition LinesZone · 50 jobs per district
Command BulbZone · 50 jobs per district
Flight DecksZone · 50 jobs per district
Laser CapacitorsZone · 50 jobs per district
Military DefensesZone · 50 jobs per district
Missile SilosZone · 50 jobs per district
Order's HallZone · 50 jobs per district
Order's HallZone · 50 jobs per district
Other effects of the job
- +500Amenities
when…
- Owner
- Country flag: toxoids_7090_a
- Not: Civic: Oppressive Autocracy
- +1%Explosive Weapon Damage
when…
- Soldier is missile crew trigger
- +1%Kinetic Weapon Damage
when…
- Soldier is ammunition loader trigger
- +1%Energy Weapon Damage
when…
- Soldier is laser gunner trigger
- +1%Strike Craft Damage
when…
- Soldier is flight deck crew trigger
Who can work it
- Has owner
- Not: Is being purged
- Not: Is being assimilated
- Not: Is enslaved
- Is sapient
- Owner
- Not: Gestalt Consciousness
In the game
Trained for combat; well educated; virtuous. These knights represent the very best of our society, and they have dedicated their lives to the search for the Toxic God.
Knight: questions
What does a Knight produce in Stellaris?
For every 100 jobs filled: produces 1 Unity, 1 Physics Research, 1 Engineering Research, 1 Society Research, upkeep 1.15 Alloys, 0.15 Consumer Goods a month, before modifiers (common/pop_jobs). Some outputs depend on the empire; see the page.
How do I get Knights jobs?
From Aegis Complex, Aspis Bastion, Dread Encampment, Fortress, Order's Castle, Order's Keep and 35 more. Zones that add them per district: Military Defenses, Ammunition Lines, Command Bulb, Flight Decks and 3 more.
Source: common/pop_jobs/02_specialist_jobs.txt, Stellaris Cygnus v4.5.2 (9776).
