StellarisDB

Habitat Administration

Government building
CapitalNot built directly

Habitat Administration is a government building in Stellaris 4.5.2. It costs 600 Minerals and takes 600 days to build, with an upkeep of 5 Energy Credits a month. It adds Overseers, Protectors, Sky Cardinals, Guardians and 1 more jobs, depending on the empire. Housing +500.

Cost
600Minerals
Upkeep
5Energy Credits
Build time
600 days
Housing
+500
ID
building_hab_fe_capital

Jobs Habitat Administration adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

  • any of: Country type: Fallen Empire; any of: Country type: Awakened Empire; non…
    • Owner
      • Not: Is fallen empire spiritualist
      • Not: Is fallen empire machine
        • Any of
          • Country type: Fallen Empire
          • Country type: Awakened Empire
        • Machine Intelligence
  • any of: Country type: Fallen Empire; any of: Country type: Awakened Empire; non…
    • Owner
      • Not: Is fallen empire spiritualist
      • Not: Is fallen empire machine
        • Any of
          • Country type: Fallen Empire
          • Country type: Awakened Empire
        • Machine Intelligence
  • any of: Country type: Fallen Empire; any of: Country type: Awakened Empire; Eth…
  • any of: Country type: Fallen Empire; any of: Country type: Awakened Empire; Eth…
  • any of: Country type: Fallen Empire; any of: Country type: Awakened Empire; Mac…
    • Owner
      • Is fallen empire machine
        • Any of
          • Country type: Fallen Empire
          • Country type: Awakened Empire
        • Machine Intelligence
  • any of: Country type: Fallen Empire; any of: Country type: Awakened Empire; Mac…
    • Owner
      • Is fallen empire machine
        • Any of
          • Country type: Fallen Empire
          • Country type: Awakened Empire
        • Machine Intelligence

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

Cost
600Minerals
60Alloys — Nomadic empire
  • Nomadic empire
Upkeep a month
5Energy Credits

What Habitat Administration does

On the planet
  • +2,500Amenities

How to unlock Habitat Administration

No technology needed.

Shown when (potential)
  • Planet class: Orbital Habitat
  • Owner
    • Fallen Empire
    • Not: Wilderness empire

In the game

The administrative hub of the Habitat, serving as its capital and the seat of the local government.

ID

building_hab_fe_capital

Habitat Administration: questions

How much does Habitat Administration cost in Stellaris?

600 Minerals, 600 days to build; upkeep 5 Energy Credits a month (common/buildings, base values).

What jobs does Habitat Administration give?

Depending on the empire: Overseers, Protectors, Sky Cardinals, Guardians and Caretakers.

What is the ID of Habitat Administration?

building_hab_fe_capital (common/buildings, Stellaris 4.5.2).

Source: common/buildings/13_fallen_empire_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

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