StellarisDB

Habitat Administration

Government building
CapitalNot built directly

Habitat Administration is a government building in Stellaris 4.5.2. It adds Soldiers, Knights, Battle Thralls, Warrior Drones and 10 more jobs, depending on the empire. Housing +500. It needs Orbital Habitats. Upgrades to Habitat Central Control.

Cost
—
Upkeep
3Energy Credits5Alloys
Build time
—
Housing
+500
ID
building_hab_capital

Jobs Habitat Administration adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

Upkeep a month
3Energy Credits5Alloys
-1Alloys — Tradition: Expansion Traditions

What Habitat Administration does

On the planet
  • +500Amenities
  • +1Max Corporate Buildings
  • +4Planetary Defense Armies
Only in some cases

Upgrade chain

upgrades = { } in the files: each building upgrades to the next.

  1. Habitat Administration
  2. →Habitat Central Control

How to unlock Habitat Administration

Shown when (potential)
  • District set: habitat
  • Owner
    • Not: Fallen Empire
    • Not: Wilderness empire

In the game

The administrative hub of the Habitat, serving as its capital and the seat of the local government.

ID

building_hab_capital

Habitat Administration: questions

What jobs does Habitat Administration give?

Depending on the empire: Soldiers, Knights, Battle Thralls, Warrior Drones, Politicians, Replicators and 8 more.

What does Habitat Administration upgrade from and to?

It upgrades to Habitat Central Control.

What is the ID of Habitat Administration?

building_hab_capital (common/buildings, Stellaris 4.5.2).

Source: common/buildings/00_capital_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

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