
Industrial Subsidiary
Industrial Subsidiary is a manufacturing building in Stellaris 4.5.2. It costs 800 Minerals, 25 Influence and takes 360 days to build, with an upkeep of 2 Energy Credits a month. It adds Metallurgists, Fabricators, Artisans, Artisan Drones and 1 more jobs, depending on the empire.
Jobs Industrial Subsidiary adds
Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.
100 MetallurgistsRegular empire (not gestalt)
- Owner
- Regular empire (not gestalt)
- Owner
100 FabricatorsGestalt Consciousness
- Owner
- Gestalt Consciousness
- Owner
100 ArtisansRegular empire (not gestalt)
- Owner
- Regular empire (not gestalt)
- Owner
100 Artisan DronesGestalt Consciousness; Not: Wilderness empire
- Owner
- Gestalt Consciousness
- Not: Wilderness empire
- Owner
- 200 capital_trader
Civic: Refurbishment Division
- branch office owner
- 200 capital_trader
Civic: Shareholder Values
- branch office owner
Cost, upkeep and output
Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.
- Cost
800Minerals
25Influence
80Volatile Motes — Nomadic empire- Nomadic empire
25Influence — Megacorporation- Owner
- Megacorporation
- Upkeep a month
2Energy Credits- Produces a month
+1Alloys
+1Consumer Goods
What Industrial Subsidiary does
- +0.1
Trade Produced per 100 Artisans - +0.1
Trade Produced per 100 Metallurgists
when…
- Always
- +0.1
- +0.1
Trade Produced per 100 Artisans - +0.1
Trade Produced per 100 Metallurgists
when…
- branch office owner
- +0.1
- +0.1
Trade Produced per 100 Artisans - +0.1
Trade Produced per 100 Metallurgists
when…
- branch office owner
- +0.1
- +5Minimum Crime
when…
- branch office owner
- Is criminal syndicate
How to unlock Industrial Subsidiary
No technology needed.
- Has branch office
- branch office owner
- Any of
- Not: Is criminal syndicate
- Is criminal syndicate
- Civic: Refurbishment Division
- Civic: Shareholder Values
- Any of
In the game
Independent suppliers provide state producers with off-world components at a fraction of the cost.
ID
building_industrial_subsidiaryIndustrial Subsidiary: questions
How much does Industrial Subsidiary cost in Stellaris?
800 Minerals, 25 Influence, 360 days to build; upkeep 2 Energy Credits a month (common/buildings, base values).
What jobs does Industrial Subsidiary give?
Depending on the empire: Metallurgists, Fabricators, Artisans, Artisan Drones and capital_trader.
What is the ID of Industrial Subsidiary?
building_industrial_subsidiary (common/buildings, Stellaris 4.5.2).
Source: common/buildings/14_branch_office_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.
