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Industrial Subsidiary

Manufacturing building

Industrial Subsidiary is a manufacturing building in Stellaris 4.5.2. It costs 800 Minerals, 25 Influence and takes 360 days to build, with an upkeep of 2 Energy Credits a month. It adds Metallurgists, Fabricators, Artisans, Artisan Drones and 1 more jobs, depending on the empire.

Cost
800Minerals25Influence
Upkeep
2Energy Credits
Build time
360 days
Housing
—
ID
building_industrial_subsidiary

Jobs Industrial Subsidiary adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

  • Regular empire (not gestalt)
    • Owner
      • Regular empire (not gestalt)
  • Gestalt Consciousness
    • Owner
      • Gestalt Consciousness
  • Regular empire (not gestalt)
    • Owner
      • Regular empire (not gestalt)
  • Gestalt Consciousness; Not: Wilderness empire
    • Owner
      • Gestalt Consciousness
      • Not: Wilderness empire
  • 200 capital_trader
    Civic: Refurbishment Division
  • 200 capital_trader
    Civic: Shareholder Values

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

Cost
800Minerals25Influence
80Volatile Motes — Nomadic empire
  • Nomadic empire
25Influence — Megacorporation
  • Owner
    • Megacorporation
Upkeep a month
2Energy Credits
Produces a month
+1Alloys+1Consumer Goods

What Industrial Subsidiary does

Only in some cases
    • +0.1Trade Produced per 100 Artisans
    • +0.1Trade Produced per 100 Metallurgists
    when…
    • Always
    • +0.1Trade Produced per 100 Artisans
    • +0.1Trade Produced per 100 Metallurgists
    when…
    • +0.1Trade Produced per 100 Artisans
    • +0.1Trade Produced per 100 Metallurgists
    when…
    • +5Minimum Crime
    when…
    • branch office owner
      • Is criminal syndicate

How to unlock Industrial Subsidiary

No technology needed.

Shown when (potential)

In the game

Independent suppliers provide state producers with off-world components at a fraction of the cost.

ID

building_industrial_subsidiary

Industrial Subsidiary: questions

How much does Industrial Subsidiary cost in Stellaris?

800 Minerals, 25 Influence, 360 days to build; upkeep 2 Energy Credits a month (common/buildings, base values).

What jobs does Industrial Subsidiary give?

Depending on the empire: Metallurgists, Fabricators, Artisans, Artisan Drones and capital_trader.

What is the ID of Industrial Subsidiary?

building_industrial_subsidiary (common/buildings, Stellaris 4.5.2).

Source: common/buildings/14_branch_office_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

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