
Artisan
Artisan is a specialist job in Stellaris 4.5.2. For every 100 jobs filled it produces 6 Consumer Goods a month. 12 buildings and districts add it, among them Affluence Center, Affluence Emporium and Civilian Repli-Complexes.
What a Artisan produces
Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.
- Upkeep per 100 jobs
6Minerals — any of: Civic: Catalytic Processing; any of: Civic: Catalyt…- Not: Industrial jobs are catalytic trigger
- Owner
-2Minerals — any of: Civic: Catalytic Processing; any of: Civic: Catalyt…- Not: Industrial jobs are catalytic trigger
- Owner
- Planet
- Artisan is pearl diver trigger
- Owner
- Is anglers empire
- Is wet
- Owner
- Artisan is pearl diver trigger
3Food — any of: Civic: Catalytic Processing; any of: Civic: Catalyt…- Not: Industrial jobs are catalytic trigger
- Owner
- Planet
- Artisan is pearl diver trigger
- Owner
- Is anglers empire
- Is wet
- Owner
- Artisan is pearl diver trigger
9Food — any of: Civic: Catalytic Processing; any of: Civic: Catalyt…- Industrial jobs are catalytic trigger
- Owner
2Minerals — any of: Civic: Catalytic Processing; any of: Civic: Catalyt…- Industrial jobs are catalytic trigger
- Owner
- Planet
- Artisan is pearl diver trigger
- Owner
- Is anglers empire
- Is wet
- Owner
- Artisan is pearl diver trigger
-3Food — any of: Civic: Catalytic Processing; any of: Civic: Catalyt…- Industrial jobs are catalytic trigger
- Owner
- Planet
- Artisan is pearl diver trigger
- Owner
- Is anglers empire
- Is wet
- Owner
- Artisan is pearl diver trigger
1Minerals — Carrier flag: has_produce_requisitorium; Country uses consu…- Carrier flag: has_produce_requisitorium
- owner.overlord
- Country uses consumer goods
1.5Food — any of: Civic: Catalytic Processing; any of: Civic: Catalyt…- Industrial jobs are catalytic trigger
- Owner
- Carrier flag: has_produce_requisitorium
- owner.overlord
- Country uses consumer goods
- Not: Industrial jobs are catalytic trigger
- Produces per 100 jobs
+6Consumer Goods
+2Consumer Goods — any of: Civic: Masterful Crafters; any of: Civic: Mastercra…- Artisan is artificer trigger
- Owner
- Is crafter empire
- Owner
+2Trade — any of: Civic: Masterful Crafters; any of: Civic: Mastercra…- Artisan is artificer trigger
- Owner
- Is crafter empire
- Owner
+2Trade — any of: Civic: Anglers; any of: Civic: Trawling Operations;…- Planet
- Artisan is pearl diver trigger
- Owner
- Is anglers empire
- Is wet
- Owner
- Artisan is pearl diver trigger
+1.5Consumer Goods — any of: Civic: Catalytic Processing; any of: Civic: Catalyt…- Industrial jobs are catalytic trigger
- Owner
-3Consumer Goods — Carrier flag: has_produce_requisitorium; Country uses consu…- Carrier flag: has_produce_requisitorium
- owner.overlord
- Country uses consumer goods
- Artisan is artificer trigger
Where Artisans come from
Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.
Affluence CenterBuilding · 600 jobs (varies by empire)
Affluence EmporiumBuilding · 600 jobs (varies by empire)
Civilian Repli-ComplexesBuilding · 600 jobs (varies by empire)
Civilian FabricatorsBuilding · 400 jobs (varies by empire)
Civilian IndustriesBuilding · 200 jobs (varies by empire)
Grand Forge of the FellowshipBuilding · 200 jobs (varies by empire)
Virtual Entertainment StudiosBuilding · 200 jobs (varies by empire)
Concealed Drug LabsBuilding · 100 jobs (varies by empire)
Forge of the FellowshipBuilding · 100 jobs (varies by empire)
Industrial SubsidiaryBuilding · 100 jobs (varies by empire)
Service DistrictDistrict · 100 jobs (varies by empire)
Trade DistrictDistrict · 100 jobs (varies by empire)
Civilian IndustryZone · 1,000 jobs per district (varies by empire)
Civilian IndustryZone · 1,000 jobs per district (varies by empire)
Civilian IndustryZone · 1,000 jobs per district (varies by empire)
Civilian IndustryZone · 1,000 jobs per district (varies by empire)
Civilian IndustryZone · 500 jobs per district (varies by empire)
Mixed IndustryZone · 500 jobs per district (varies by empire)
Mixed IndustryZone · 500 jobs per district (varies by empire)
Mixed IndustryZone · 500 jobs per district (varies by empire)
Mixed IndustryZone · 500 jobs per district (varies by empire)
AquacultureZone · 250 jobs per district (varies by empire)
Coastal HamletsZone · 250 jobs per district (varies by empire)
Mixed IndustryZone · 250 jobs per district (varies by empire)
Utility DeckZone · 250 jobs per district (varies by empire)
Industrial-Trade QuarterZone · 150 jobs per district (varies by empire)
Other effects of the job
- +200Amenities
when…
- Artisan is pearl diver trigger
- Owner
- Is anglers empire
- Is wet
- Owner
- Owner
Other names
swappable_data: the same job shows another name for some empires or planets.
- Artificer
- Artisan is artificer trigger
- Owner
- Is crafter empire
- Owner
- Artisan is artificer trigger
- Pearl Diver
- Artisan is pearl diver trigger
- Owner
- Is anglers empire
- Is wet
- Owner
- Artisan is pearl diver trigger
- Pearl Crafter
- Artisan is artificer trigger
- Owner
- Is crafter empire
- Owner
- Artisan is pearl diver trigger
- Owner
- Is anglers empire
- Is wet
- Owner
- Artisan is artificer trigger
Who can work it
- Has owner
- Not: Is being purged
- Not: Is being assimilated
- Is sapient
- Owner
- Not: Gestalt Consciousness
In the game
Skilled craft workers that manufacture domestic and luxury goods of various types.
Artisan: questions
What does a Artisan produce in Stellaris?
For every 100 jobs filled: produces 6 Consumer Goods a month, before modifiers (common/pop_jobs). Some outputs depend on the empire; see the page.
How do I get Artisans jobs?
From Affluence Center, Affluence Emporium, Civilian Repli-Complexes, Civilian Fabricators, Civilian Industries, Grand Forge of the Fellowship and 6 more. Zones that add them per district: Civilian Industry, Mixed Industry, Aquaculture, Coastal Hamlets and 2 more.
Source: common/pop_jobs/02_specialist_jobs.txt, Stellaris Cygnus v4.5.2 (9776).
