
Mote Harvesting Traps
Mote Harvesting Traps is a resource building in Stellaris 4.5.2. It costs 200 Minerals and takes 360 days to build, with an upkeep of 1 Energy Credits a month. It needs Mote Stabilization.
Jobs Mote Harvesting Traps adds
Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.
Adds no jobs.
Cost, upkeep and output
Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.
- Cost
200Minerals
20Exotic Gases — Nomadic empire- Nomadic empire
- Upkeep a month
1Energy Credits
What Mote Harvesting Traps does
- +0.15
Volatile Motes Produced per 100 Technicians
How to unlock Mote Harvesting Traps
- Owner
- Not: Wilderness empire
- Not: Nomadic empire
- Has volatile motes deposit
In the game
These intricate facilities trap Volatile Motes within energy fields, funneling them into special containment zones below ground where they can be stabilized and harvested.
ID
building_mote_harvestersMote Harvesting Traps: questions
How much does Mote Harvesting Traps cost in Stellaris?
200 Minerals, 360 days to build; upkeep 1 Energy Credits a month (common/buildings, base values).
What is the ID of Mote Harvesting Traps?
building_mote_harvesters (common/buildings, Stellaris 4.5.2).
Source: common/buildings/10_deposit_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.
