StellarisDB

Mote Harvesting Traps

Resource building

Mote Harvesting Traps is a resource building in Stellaris 4.5.2. It costs 200 Minerals and takes 360 days to build, with an upkeep of 1 Energy Credits a month. It needs Mote Stabilization.

Cost
200Minerals
Upkeep
1Energy Credits
Build time
360 days
Housing
—
ID
building_mote_harvesters

Jobs Mote Harvesting Traps adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

Adds no jobs.

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

Cost
200Minerals
20Exotic Gases — Nomadic empire
  • Nomadic empire
Upkeep a month
1Energy Credits

What Mote Harvesting Traps does

On the planet
  • +0.15Volatile Motes Produced per 100 Technicians

How to unlock Mote Harvesting Traps

Shown when (potential)
  • Owner
    • Not: Wilderness empire
    • Not: Nomadic empire
  • Has volatile motes deposit

In the game

These intricate facilities trap Volatile Motes within energy fields, funneling them into special containment zones below ground where they can be stabilized and harvested.

ID

building_mote_harvesters

Mote Harvesting Traps: questions

How much does Mote Harvesting Traps cost in Stellaris?

200 Minerals, 360 days to build; upkeep 1 Energy Credits a month (common/buildings, base values).

What is the ID of Mote Harvesting Traps?

building_mote_harvesters (common/buildings, Stellaris 4.5.2).

Source: common/buildings/10_deposit_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

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