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Mote Stabilization

Tier 2 physics technology · Particles
PhysicsTier 2Particles

Mote Stabilization is a tier 2 physics technology (Particles) in Stellaris 4.5.2. Its base cost is 2,000 research. It needs Offworld Construction. It unlocks Mote Harvesting Traps. Console: research_technology tech_mine_volatile_motes.

Mote StabilizationParticles· tier 22,000
Base cost
2,000
Area
Physics
Tier
2
Draw weight
85
Path from start
1 techs, 2,000 research
ID
tech_mine_volatile_motes

What Mote Stabilization unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Mote Stabilization

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 85) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.

Other names for some empires

technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.

  • Improved Mote Stabilization
    • Nomadic empire

In the game

Volatile Motes are fickle particles that are dangerous to work with. In order to safely harvest them without setting off a chain-reaction of explosions, energy fields must be used to stabilize the motes.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_mine_volatile_motes
Draw weight script, as in common/technology/00_strategic_resources_tech.txt
factor = 2
modifier = {
	factor = 0
	is_nomadic = no
	NOT = {
		any_owned_planet = {
			has_volatile_motes_deposit = yes
		}
		any_planet_within_border = {
			OR = {
				has_deposit = d_volatile_motes_1
				has_deposit = d_volatile_motes_2
				has_deposit = d_volatile_motes_3
				has_deposit = d_volatile_motes_4
				has_deposit = d_volatile_motes_5
			}
		}
	}
}
modifier = {
	factor = 0
	is_nomadic = yes
	NOT = {
		has_country_flag = volatile_motes_found
	}
}

Mote Stabilization: questions

How do I get Mote Stabilization in Stellaris?

Research Offworld Construction first; then Mote Stabilization can be drawn as one of the 3 physics research options.

What does Mote Stabilization do?

It unlocks Mote Harvesting Traps (building).

What is the ID of Mote Stabilization?

The technology's ID is tech_mine_volatile_motes. To get it with the console: research_technology tech_mine_volatile_motes (Stellaris 4.5.2).

How much does Mote Stabilization cost?

2,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_strategic_resources_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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