
Mote Stabilization
Mote Stabilization is a tier 2 physics technology (Particles) in Stellaris 4.5.2. Its base cost is 2,000 research. It needs Offworld Construction. It unlocks Mote Harvesting Traps. Console: research_technology tech_mine_volatile_motes.
What Mote Stabilization unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Mote Stabilization
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 85) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.
Other names for some empires
technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.
- Improved Mote Stabilization
- Nomadic empire
In the game
Volatile Motes are fickle particles that are dangerous to work with. In order to safely harvest them without setting off a chain-reaction of explosions, energy fields must be used to stabilize the motes.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_mine_volatile_motesDraw weight script, as in common/technology/00_strategic_resources_tech.txt
factor = 2
modifier = {
factor = 0
is_nomadic = no
NOT = {
any_owned_planet = {
has_volatile_motes_deposit = yes
}
any_planet_within_border = {
OR = {
has_deposit = d_volatile_motes_1
has_deposit = d_volatile_motes_2
has_deposit = d_volatile_motes_3
has_deposit = d_volatile_motes_4
has_deposit = d_volatile_motes_5
}
}
}
}
modifier = {
factor = 0
is_nomadic = yes
NOT = {
has_country_flag = volatile_motes_found
}
}Mote Stabilization: questions
How do I get Mote Stabilization in Stellaris?
Research Offworld Construction first; then Mote Stabilization can be drawn as one of the 3 physics research options.
What does Mote Stabilization do?
It unlocks Mote Harvesting Traps (building).
What is the ID of Mote Stabilization?
The technology's ID is tech_mine_volatile_motes. To get it with the console: research_technology tech_mine_volatile_motes (Stellaris 4.5.2).
How much does Mote Stabilization cost?
2,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_strategic_resources_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.