StellarisDB

Gene Clinics

Amenities building
Not built directly

Gene Clinics is an amenities building in Stellaris 4.5.2. It costs 400 Minerals and takes 360 days to build, with an upkeep of 2 Energy Credits a month. It adds 200 Medical Workers jobs.

Cost
400Minerals
Upkeep
2Energy Credits
Build time
360 days
Housing
—
ID
building_primitive_clinic

Jobs Gene Clinics adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

Cost
400Minerals
40Alloys — Nomadic empire
  • Nomadic empire
Upkeep a month
2Energy Credits

How to unlock Gene Clinics

No technology needed.

Shown when (potential)
  • Owner
    • Is primitive
    • Hive Mind
    • Any of
      • Country flag: Machine Age
      • Country flag: Industrial Age
      • Country flag: Atomic Age
      • Country flag: Early Space Age
Destroyed or converted when (destroy_trigger)
  • Owner
    • Any of
      • Not: Is primitive
      • Not: Hive Mind

In the game

Gene Clinics can offer advanced medical treatments, which statistically lead to a significantly healthier and longer-living population.

ID

building_primitive_clinic

Gene Clinics: questions

How much does Gene Clinics cost in Stellaris?

400 Minerals, 360 days to build; upkeep 2 Energy Credits a month (common/buildings, base values).

What jobs does Gene Clinics give?

200 Medical Workers for every empire.

What is the ID of Gene Clinics?

building_primitive_clinic (common/buildings, Stellaris 4.5.2).

Source: common/buildings/11_primitive_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

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