
Gene Clinics
Gene Clinics is an amenities building in Stellaris 4.5.2. It costs 400 Minerals and takes 360 days to build, with an upkeep of 2 Energy Credits a month. It adds 200 Medical Workers jobs.
Jobs Gene Clinics adds
Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.
200 Medical Workersfor every empire
Cost, upkeep and output
Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.
- Cost
400Minerals
40Alloys — Nomadic empire- Nomadic empire
- Upkeep a month
2Energy Credits
How to unlock Gene Clinics
No technology needed.
- Owner
- Is primitive
- Hive Mind
- Any of
- Country flag: Machine Age
- Country flag: Industrial Age
- Country flag: Atomic Age
- Country flag: Early Space Age
Destroyed or converted when (destroy_trigger)
- Owner
- Any of
- Not: Is primitive
- Not: Hive Mind
- Any of
In the game
Gene Clinics can offer advanced medical treatments, which statistically lead to a significantly healthier and longer-living population.
ID
building_primitive_clinicGene Clinics: questions
How much does Gene Clinics cost in Stellaris?
400 Minerals, 360 days to build; upkeep 2 Energy Credits a month (common/buildings, base values).
What jobs does Gene Clinics give?
200 Medical Workers for every empire.
What is the ID of Gene Clinics?
building_primitive_clinic (common/buildings, Stellaris 4.5.2).
Source: common/buildings/11_primitive_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.
