
Private Security Company
Private Security Company is a government building in Stellaris 4.5.2. It costs 500 Minerals, 10 Influence and takes 360 days to build. It adds Enforcers, Criminals and capital_trader jobs, depending on the empire.
Jobs Private Security Company adds
Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.
200 EnforcersNot: Civic: Oppressive Autocracy; Is legit or legal criminal
- Owner
- branch office owner
- Is legit or legal criminal
200 EnforcersCivic: Oppressive Autocracy; Is legit or legal criminal
- Owner
- branch office owner
- Is legit or legal criminal
100 CriminalsNot: Civic: Oppressive Autocracy; Is illegal criminal
- Owner
- branch office owner
- Is illegal criminal
100 EnforcersNot: Civic: Oppressive Autocracy; Is illegal criminal
- Owner
- branch office owner
- Is illegal criminal
100 CriminalsCivic: Oppressive Autocracy; Is illegal criminal
- Owner
- branch office owner
- Is illegal criminal
100 EnforcersCivic: Oppressive Autocracy; Is illegal criminal
- Owner
- branch office owner
- Is illegal criminal
- 200 capital_trader
Civic: Indentured Assets
- branch office owner
- 200 capital_trader
Civic: Sequenced Securities
- branch office owner
Cost, upkeep and output
Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.
- Cost
500Minerals
10Influence
50Alloys — Nomadic empire- Nomadic empire
10Influence — Megacorporation- Owner
- Megacorporation
- Produces a month
+10Energy Credits
What Private Security Company does
- +25Crime
when…
- Owner
- branch office owner
- Is illegal criminal
- +25Crime
when…
- Owner
- branch office owner
- Is illegal criminal
- +0.1
Trade Produced per 100 Enforcers
when…
- Always
- +0.1
- +0.1
Trade Produced per 100 Criminals
when…
- branch office owner
- Is illegal criminal
- +0.1
- +0.1
Trade Produced per 100 Enforcers
when…
- branch office owner
- +0.1
- +0.1
Trade Produced per 100 Criminals
when…
- branch office owner
- Civic: Indentured Assets
- Is illegal criminal
- +0.1
- +0.1
Trade Produced per 100 Enforcers
when…
- branch office owner
- +0.1
- +0.1
Trade Produced per 100 Criminals
when…
- branch office owner
- Civic: Sequenced Securities
- Is illegal criminal
- +0.1
- +5Minimum Crime
when…
- branch office owner
- Is criminal syndicate
- Is legit or legal criminal
How to unlock Private Security Company
No technology needed.
- Has branch office
In the game
Unlike public security forces, this private firm prioritizes order and security over trivial ethical or moral concerns.
ID
building_private_securityPrivate Security Company: questions
How much does Private Security Company cost in Stellaris?
500 Minerals, 10 Influence, 360 days to build (common/buildings, base values).
What jobs does Private Security Company give?
Depending on the empire: Enforcers, Criminals and capital_trader.
What is the ID of Private Security Company?
building_private_security (common/buildings, Stellaris 4.5.2).
Source: common/buildings/14_branch_office_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.
