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Private Security Company

Government building

Private Security Company is a government building in Stellaris 4.5.2. It costs 500 Minerals, 10 Influence and takes 360 days to build. It adds Enforcers, Criminals and capital_trader jobs, depending on the empire.

Cost
500Minerals10Influence
Upkeep
—
Build time
360 days
Housing
—
ID
building_private_security

Jobs Private Security Company adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

Cost
500Minerals10Influence
50Alloys — Nomadic empire
  • Nomadic empire
10Influence — Megacorporation
  • Owner
    • Megacorporation
Produces a month
+10Energy Credits

What Private Security Company does

Only in some cases

How to unlock Private Security Company

No technology needed.

Shown when (potential)
  • Has branch office

In the game

Unlike public security forces, this private firm prioritizes order and security over trivial ethical or moral concerns.

ID

building_private_security

Private Security Company: questions

How much does Private Security Company cost in Stellaris?

500 Minerals, 10 Influence, 360 days to build (common/buildings, base values).

What jobs does Private Security Company give?

Depending on the empire: Enforcers, Criminals and capital_trader.

What is the ID of Private Security Company?

building_private_security (common/buildings, Stellaris 4.5.2).

Source: common/buildings/14_branch_office_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

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