
Primary Nexus
Primary Nexus is a government building in Stellaris 4.5.2. It costs 2,000 Minerals and takes 900 days to build, with an upkeep of 10 Energy Credits a month. It adds 200 Replicators, 400 Coordinators, 300 Hunter-Seeker Drones and 500 Logistic Drones jobs. Housing +2,000. It needs Galactic Administration. Upgrades to Imperial Center.
Jobs Primary Nexus adds
Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.
200 Replicatorsfor every empire
400 Coordinatorsfor every empire
for every empire
500 Logistic Dronesfor every empire
1 SoldiersNot: Gestalt Consciousness; Not: Modifier: Thrall-World; Not: Has knights zone
- Owner
- Not: Gestalt Consciousness
- Not: Modifier: Thrall-World
- Not: Has knights zone
- Owner
0.5 KnightsNot: Gestalt Consciousness; Not: Modifier: Thrall-World; Has knights zone
- Owner
- Not: Gestalt Consciousness
- Not: Modifier: Thrall-World
- Has knights zone
- Owner

Not: Gestalt Consciousness; Modifier: Thrall-World
- Owner
- Not: Gestalt Consciousness
- Modifier: Thrall-World
- Owner

Gestalt Consciousness; Not: Wilderness empire
- Owner
- Gestalt Consciousness
- Not: Wilderness empire
- Owner
200 PoliticiansAuthority: Imperial; any of: Country flag: cyber_individualist; any of: Country…
- Owner
- Is cyber imperial
- Authority: Imperial
- Any of
- Country flag: cyber_individualist
- Country flag: cyber_collectivist
- Is cyber imperial
- Owner
100 ReplicatorsGestalt Consciousness; Tradition: Prefabricated Components
- Owner
- Gestalt Consciousness
- Tradition: Prefabricated Components
- Owner
1 Tradersany of: Megacorporation; any of: Civic: Corporate Sovereign; Is capital
- Owner
- Has corporate government
- Any of
- Megacorporation
- Civic: Corporate Sovereign
- Any of
- Has corporate government
- Is capital
- Owner
100 PoliticiansNot: Gestalt Consciousness; none of: Civic: Worker Cooperative; Tradition: Impe…
- Owner
- Not: Gestalt Consciousness
- Not: Is worker coop empire
- Tradition: Imperious Architecture
- Owner
150 BureaucratsNot: Gestalt Consciousness; Civic: Worker Cooperative; Tradition: Imperious Arc…
- Owner
- Not: Gestalt Consciousness
- Civic: Worker Cooperative
- Tradition: Imperious Architecture
- Owner
150 CoordinatorsHive Mind; Not: Wilderness empire; Tradition: Imperious Architecture
- Owner
- Hive Mind
- Not: Wilderness empire
- Tradition: Imperious Architecture
- Owner

any of: Carrier flag: toxic_knights_arkship; any of: Planet flag: toxic_knights…
- Any of
- Carrier flag: toxic_knights_arkship
- Planet flag: toxic_knights_settled_world
- Planet flag: toxic_knights_habitat
- Capital tier at least 2
- Owner
- Any of
100 Knightsany of: Carrier flag: toxic_knights_arkship; any of: Planet flag: toxic_knights…
- Any of
- Carrier flag: toxic_knights_arkship
- Planet flag: toxic_knights_settled_world
- Planet flag: toxic_knights_habitat
- Capital tier at least 2
- Owner
- Any of
100 Knightsany of: Carrier flag: toxic_knights_arkship; any of: Planet flag: toxic_knights…
- Any of
- Carrier flag: toxic_knights_arkship
- Planet flag: toxic_knights_settled_world
- Planet flag: toxic_knights_habitat
- Capital tier at least 4
- Owner
- Any of
100 ReplicatorsSapient pop amount at least 1000
- Sapient pop amount at least 1000
100 ReplicatorsSapient pop amount at least 4000
- Sapient pop amount at least 4000
-100 ReplicatorsCivic: Driven Assimilator
100 Logistic DronesCivic: Driven Assimilator
100 Physician DronesModifier: Zro Physician
- Owner
- Modifier: Zro Physician
- Owner
Cost, upkeep and output
Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.
- Cost
2,000Minerals
200Alloys — Nomadic empire- Nomadic empire
- Upkeep a month
10Energy Credits
What Primary Nexus does
- +2,000Amenities
- +16Planetary Defense Armies
- +10%Resources from Jobs
when…
- Owner
- Authority: Imperial
- Not: Is cyber imperial
- Authority: Imperial
- Any of
- Country flag: cyber_individualist
- Country flag: cyber_collectivist
- Not: Is synth imperial
- Authority: Imperial
- Any of
- Country flag: synth_physical
- Country flag: synth_virtual
- Not: Is purity authority
- Country flag: bio_purity
- Not: Is cloning authority
- Country flag: bio_cloning
- Not: Is mutation authority
- Country flag: bio_mutation
- Not: Is transcendent authority
- Country flag: transcendent_government
- Not: Is corporeal authority
- Country flag: corporeal_government
- capital scope.solar system?
- Is the same as: the system of this
- +5%Job Efficiency
when…
- Capital tier at least 2
- Owner
- Technology: Improved Production
- Not all of
- Technology: Efficiencies of Scale
- The scope before
- Capital tier at least 3
- +10%Job Efficiency
when…
- Capital tier at least 3
- Owner
- Technology: Efficiencies of Scale
- Not all of
- Technology: Maximized Productivity
- The scope before
- Capital tier at least 4
- +15%Job Efficiency
when…
- Capital tier at least 4
- Owner
- +10%Pop Growth Speed
when…
- Owner
- Tradition: Organ Harvesting
- Carrier type: planet
- Has current purge
- +10%Pop Growth Speed
when…
- Owner
- Tradition: Organ Harvesting
- Carrier type: ship
- ship.orbit?
- Has orbital bombardment
- Controller (if any)
- Is hostile: the controller of this
- +10%Upkeep for Augmentors
when…
- Owner
- Modifier: Implant Taxes
- growing species
- Species
- +1%Elite Pop Resource Output
when…
- Owner
- Authority: Oligarchic
- Country flag: cyber_individualist
- -10%Happiness
when…
- Owner
- Is cyber imperial
- Authority: Imperial
- Any of
- Country flag: cyber_individualist
- Country flag: cyber_collectivist
- Not: Edict: neurocasted_spectacles
- Is cyber imperial
- Any of
- None of
- Not: sector
- Has sector type: Core Sector
- +10%Happiness
when…
- Owner
- Is cyber imperial
- Authority: Imperial
- Any of
- Country flag: cyber_individualist
- Country flag: cyber_collectivist
- Edict: neurocasted_spectacles
- Capital
- Not: Is the same as: this
- Is cyber imperial
- +10%Upkeep for Roboticists
when…
- Owner
- Policy: Identity Fusion
- +20%Upkeep for Roboticists
when…
- Owner
- Policy: Identity Initialization
- +1%District Upkeep
when…
- Owner
- Authority: Democratic
- Country flag: synth_physical
- +1%Job Efficiency for Specialists
when…
- Owner
- Authority: Democratic
- Country flag: synth_physical
- +1Max Districts
when…
- Owner
- Has planetary ascension tier at least 1
- +1Max Districts
when…
- Owner
- Has planetary ascension tier at least 5
- +1Max Districts
when…
- Owner
- Has planetary ascension tier at least 10
- +1
Minerals Produced per 100 Miners - +1
Food Produced per 100 Farmers - +1
Energy Credits Produced per 100 Technicians
when…
- Owner
- System
- Star flag: storm_system
- +1
- +1
Minerals Produced per 100 Miners - +1
Food Produced per 100 Farmers - +1
Energy Credits Produced per 100 Technicians
when…
- Owner
- System
- Star flag: storm_system
- +1
- +100%Resources Produced from Miners
- +100%Resources Produced from Farmers
- +100%Resources Produced from Technicians
when…
- Owner
- Member of the Galactic Community
- Origin: Storm Chasers
- Technology: Planetary Storm Negation
- +5%
Unity Unity from Jobs
when…
- DLC: cosmic storms
- Owner
- +5%
- +100Housing
when…
- Owner
- Not: Gestalt Consciousness
- Not: Is worker coop empire
- Tradition: Imperious Architecture
- +100Housing
when…
- Owner
- Not: Gestalt Consciousness
- Civic: Worker Cooperative
- Tradition: Imperious Architecture
- +150Housing
when…
- Owner
- Hive Mind
- Not: Wilderness empire
- Tradition: Imperious Architecture
- +2%Job Efficiency for Specialists
when…
- Owner
- Not: Gestalt Consciousness
- Tradition: Specialist Training
- +2%Job Efficiency for Complex Drones
when…
- Owner
- Hive Mind
- Tradition: Specialist Training
- +2%Job Efficiency for Complex Drones
when…
- Owner
- Machine Intelligence
- Tradition: Specialist Training
- +1%Commercial Pact Effectiveness
when…
- Is capital
- Owner
- Has corporate government
- Any of
- Megacorporation
- Civic: Corporate Sovereign
- Any of
- Origin: Evolutionary Predators
- Country flag: bio_mutation
- Has corporate government
- +25%Research Speed (Archaeostudies)
when…
- Deposit: Akashic Whisperings
- DLC: ancrel
- +1Monthly Organic Pop Growth
when…
- Planet
- Modifier: Matriarch's Flagella
- Not: Is robotic species
- Species
- Is robotic
- Species
Upgrade chain
upgrades = { } in the files: each building upgrades to the next.
How to unlock Primary Nexus
- Owner
- Any of
- Machine Intelligence
- Country type: ai_empire
- Not: Fallen Empire
- Any of
- Sapient pop amount at least 5000
In the game
The administrative heart of the system. Hundreds of AIs process requests and manage the minute but critical details that are involved in running an efficient interstellar civilization.
ID
building_machine_system_capitalPrimary Nexus: questions
How much does Primary Nexus cost in Stellaris?
2,000 Minerals, 900 days to build; upkeep 10 Energy Credits a month (common/buildings, base values).
What jobs does Primary Nexus give?
200 Replicators, 400 Coordinators, 300 Hunter-Seeker Drones and 500 Logistic Drones for every empire. Depending on the empire: Soldiers, Knights, Battle Thralls, Warrior Drones, Politicians, Replicators and 6 more.
What does Primary Nexus upgrade from and to?
It is upgraded from Planetary Processor. It upgrades to Imperial Center.
What is the ID of Primary Nexus?
building_machine_system_capital (common/buildings, Stellaris 4.5.2).
Source: common/buildings/00_capital_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.
