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Private Military Industries

Manufacturing building

Private Military Industries is a manufacturing building in Stellaris 4.5.2. It costs 500 Minerals, 10 Influence and takes 360 days to build, with an upkeep of 2 Energy Credits a month. It adds Metallurgists, Fabricators and capital_trader jobs, depending on the empire.

Cost
500Minerals10Influence
Upkeep
2Energy Credits
Build time
360 days
Housing
—
ID
building_private_shipyards

Jobs Private Military Industries adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

Cost
500Minerals10Influence
50Volatile Motes — Nomadic empire
  • Nomadic empire
10Influence — Megacorporation
  • Owner
    • Megacorporation
Upkeep a month
2Energy Credits
Produces a month
+3Alloys

What Private Military Industries does

Only in some cases
    • +0.1Trade Produced per 100 Metallurgists
    when…
    • Always
    • +0.1Trade Produced per 100 Metallurgists
    when…
    • +0.1Trade Produced per 100 Metallurgists
    when…
    • +0.1Trade Produced per 100 Metallurgists
    when…
    • +5Minimum Crime
    when…
    • branch office owner
      • Is criminal syndicate

How to unlock Private Military Industries

No technology needed.

Shown when (potential)
  • Has branch office
  • branch office owner
    • Is legit or legal criminal
Destroyed or converted when (destroy_trigger)
  • branch office owner
    • Is illegal criminal

In the game

These colony-based corporate factories produce and assemble a variety of components that are vital in starship construction.

ID

building_private_shipyards

Private Military Industries: questions

How much does Private Military Industries cost in Stellaris?

500 Minerals, 10 Influence, 360 days to build; upkeep 2 Energy Credits a month (common/buildings, base values).

What jobs does Private Military Industries give?

Depending on the empire: Metallurgists, Fabricators and capital_trader.

What is the ID of Private Military Industries?

building_private_shipyards (common/buildings, Stellaris 4.5.2).

Source: common/buildings/14_branch_office_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

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