
Private Military Industries
Private Military Industries is a manufacturing building in Stellaris 4.5.2. It costs 500 Minerals, 10 Influence and takes 360 days to build, with an upkeep of 2 Energy Credits a month. It adds Metallurgists, Fabricators and capital_trader jobs, depending on the empire.
Jobs Private Military Industries adds
Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.
200 MetallurgistsRegular empire (not gestalt)
- Owner
- Regular empire (not gestalt)
- Owner
200 FabricatorsGestalt Consciousness
- Owner
- Gestalt Consciousness
- Owner
- 200 capital_trader
Civic: Naval Contractors
- branch office owner
- 200 capital_trader
Civic: Catalytic Recyclers
- branch office owner
- 200 capital_trader
Civic: Star Liner Academy
- branch office owner
Cost, upkeep and output
Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.
- Cost
500Minerals
10Influence
50Volatile Motes — Nomadic empire- Nomadic empire
10Influence — Megacorporation- Owner
- Megacorporation
- Upkeep a month
2Energy Credits- Produces a month
+3Alloys
What Private Military Industries does
- +0.1
Trade Produced per 100 Metallurgists
when…
- Always
- +0.1
- +0.1
Trade Produced per 100 Metallurgists
when…
- branch office owner
- +0.1
- +0.1
Trade Produced per 100 Metallurgists
when…
- branch office owner
- +0.1
- +0.1
Trade Produced per 100 Metallurgists
when…
- branch office owner
- +0.1
- +5Minimum Crime
when…
- branch office owner
- Is criminal syndicate
How to unlock Private Military Industries
No technology needed.
- Has branch office
- branch office owner
- Is legit or legal criminal
Destroyed or converted when (destroy_trigger)
- branch office owner
- Is illegal criminal
In the game
These colony-based corporate factories produce and assemble a variety of components that are vital in starship construction.
ID
building_private_shipyardsPrivate Military Industries: questions
How much does Private Military Industries cost in Stellaris?
500 Minerals, 10 Influence, 360 days to build; upkeep 2 Energy Credits a month (common/buildings, base values).
What jobs does Private Military Industries give?
Depending on the empire: Metallurgists, Fabricators and capital_trader.
What is the ID of Private Military Industries?
building_private_shipyards (common/buildings, Stellaris 4.5.2).
Source: common/buildings/14_branch_office_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.
