
Naval Contractors
Naval Contractors is a civic in Stellaris 4.5.2 for Megacorporations. Requirements: Is some degree of Militarist; and more (see below). Not with civic Citizen Service. It gives +15% Naval Capacity and +60 Add Attunement with the Eater of Worlds.
Requirements
Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.
- Any of
- Is some degree of Militarist
- Not: Civic: Citizen Service
Other versions
swap_type: another name or text when its condition holds (nomadic empires, lithoids…).
Naval Contractors- The Private Military Industries Corporate Building generates additional Trade and adds +200 Trader jobs to our Capital.- DLC: Overlord
In the game
This Megacorporation relies on several semi-independent naval contractors to increase its fleet size. Competing for bids, the contractors are always struggling to outperform one another.
Try it in the empire builder →
Naval Contractors: questions
Source: common/governments/civics/03_corporate_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).