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Naval Contractors

Civic · Megacorporations
MegacorporationsCan be changed later

Naval Contractors is a civic in Stellaris 4.5.2 for Megacorporations. Requirements: Is some degree of Militarist; and more (see below). Not with civic Citizen Service. It gives +15% Naval Capacity and +60 Add Attunement with the Eater of Worlds.

Kind
Civic
Group
Megacorporations
Players can pick it
yes
Clashes with
1
ID
civic_naval_contractors
Naval Contractors

What Naval Contractors does

The game's own effect text (the civic's description key), then its modifier lines as the game prints them.

- The  Private Military Industries Corporate Building generates additional Trade and adds +200  Trader jobs to our Capital.

  • +15%Naval Capacity
  • +60Add Attunement with the Eater of Worlds

Requirements

Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.

Cannot be taken with Naval Contractors

Civics that forbid this one or that this one forbids.

Other versions

swap_type: another name or text when its condition holds (nomadic empires, lithoids…).

  • Naval Contractors
    - The Private Military Industries Corporate Building generates additional Trade and adds +200 Trader jobs to our Capital.
    • DLC: Overlord

In the game

This Megacorporation relies on several semi-independent naval contractors to increase its fleet size. Competing for bids, the contractors are always struggling to outperform one another.

Try it in the empire builder →

Naval Contractors: questions

What are the requirements for Naval Contractors in Stellaris?

Is some degree of Militarist. Not with civic Citizen Service. Some rules combine several options: see Requirements on the page.

What can't Naval Contractors be combined with?

Citizen Service — each forbids the other in the files' rules.

What does the Naval Contractors civic do?

It gives +15% Naval Capacity and +60 Add Attunement with the Eater of Worlds, plus the effects its description lists.

Can Naval Contractors be changed after the game starts?

Yes — it can be added or removed later when a civic slot opens or the government is reformed, if its requirements still hold.

What is the ID of Naval Contractors?

civic_naval_contractors (Stellaris 4.5.2).

Source: common/governments/civics/03_corporate_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).

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