StellarisDB

Slave Processing Facility

Government building

Slave Processing Facility is a government building in Stellaris 4.5.2. It costs 400 Minerals and takes 360 days to build, with an upkeep of 2 Energy Credits a month. It needs Neural Implants.

Cost
400Minerals
Upkeep
2Energy Credits
Build time
360 days
Housing
—
ID
building_slave_processing

Jobs Slave Processing Facility adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

Adds no jobs.

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

Cost
400Minerals
40Alloys — Nomadic empire
  • Nomadic empire
Upkeep a month
2Energy Credits

What Slave Processing Facility does

On the planet
  • +10%Job Efficiency for Slaves
  • -25%Slave Political Power
  • -50%Automatic Resettlement Chance

How to unlock Slave Processing Facility

Shown when (potential)
  • Owner
    • Regular empire (not gestalt)
    • Any of
      • Policy: Allowed
      • Has exploited disconnected drones
  • Not: Modifier: Resort World
Can be built when (allow)
  • Has upgraded capital
    • When Modifier: Resort World
      • Requires Resort Administration on colony.
    • When Modifier: Thrall-World
      • Requires Governor's Palace on colony.
    • When Planet class: Orbital Habitat
      • Requires Habitat Administration on colony.
    • When owner (Wilderness empire)
      • Requires Planetary Root Bundle on planet.
    • When owner (Hive Mind)
      • Requires Hive Core on colony.
    • When owner (Machine Intelligence)
      • Requires Administrative Array on colony.
    • Otherwise
      • Requires Planetary Administration on planet.
  • orbital ring and arkship equivalent absent
    • Ring: ring slave processing facility
    • Arkship: arkship slave processing facility
Destroyed or converted when (destroy_trigger)
  • Any of
    • Owner
      • None of
        • Regular empire (not gestalt)
        • Policy: Allowed
        • Has exploited disconnected drones
    • Modifier: Resort World

In the game

This large and imposing facility is used to process slave labor and extinguish any trace of free will.

ID

building_slave_processing

Slave Processing Facility: questions

How much does Slave Processing Facility cost in Stellaris?

400 Minerals, 360 days to build; upkeep 2 Energy Credits a month (common/buildings, base values).

What is the ID of Slave Processing Facility?

building_slave_processing (common/buildings, Stellaris 4.5.2).

Source: common/buildings/02_government_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

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