
Smuggler's Port
Smuggler's Port is a government building in Stellaris 4.5.2. It costs 800 Minerals, 30 Influence and takes 480 days to build, with an upkeep of 3 Energy Credits a month. It adds Traders, Criminals and capital_trader jobs, depending on the empire.
Jobs Smuggler's Port adds
Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.
Cost, upkeep and output
Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.
- Cost
800Minerals
30Influence
80Alloys — Nomadic empire- Nomadic empire
30Influence — Megacorporation- Owner
- Megacorporation
- Upkeep a month
3Energy Credits
What Smuggler's Port does
- +25Crime
- +0.05
Trade Produced per 100 Traders
when…
- Always
- +0.05
- +0.05
Trade Produced per 100 Traders
when…
- branch office owner
- +0.05
- +0.05
Trade Produced per 100 Traders
when…
- branch office owner
- +0.05
- +0.05
Trade Produced per 100 Traders
when…
- branch office owner
- +0.05
How to unlock Smuggler's Port
No technology needed.
- Has branch office
- branch office owner
- Is illegal criminal
Destroyed or converted when (destroy_trigger)
- branch office owner
- Is legit or legal criminal
In the game
An unauthorized spaceport that remains off the records thanks to secrecy and generous bribes. Large volumes of illegal cargo passes through here every day.
ID
building_smuggling_ringsSmuggler's Port: questions
How much does Smuggler's Port cost in Stellaris?
800 Minerals, 30 Influence, 480 days to build; upkeep 3 Energy Credits a month (common/buildings, base values).
What jobs does Smuggler's Port give?
Depending on the empire: Traders, Criminals and capital_trader.
What is the ID of Smuggler's Port?
building_smuggling_rings (common/buildings, Stellaris 4.5.2).
Source: common/buildings/14_branch_office_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.
