StellarisDB

Smuggler's Port

Government building

Smuggler's Port is a government building in Stellaris 4.5.2. It costs 800 Minerals, 30 Influence and takes 480 days to build, with an upkeep of 3 Energy Credits a month. It adds Traders, Criminals and capital_trader jobs, depending on the empire.

Cost
800Minerals30Influence
Upkeep
3Energy Credits
Build time
480 days
Housing
—
ID
building_smuggling_rings

Jobs Smuggler's Port adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

Cost
800Minerals30Influence
80Alloys — Nomadic empire
  • Nomadic empire
30Influence — Megacorporation
  • Owner
    • Megacorporation
Upkeep a month
3Energy Credits

What Smuggler's Port does

Only in some cases

How to unlock Smuggler's Port

No technology needed.

Shown when (potential)
  • Has branch office
  • branch office owner
    • Is illegal criminal
Destroyed or converted when (destroy_trigger)
  • branch office owner
    • Is legit or legal criminal

In the game

An unauthorized spaceport that remains off the records thanks to secrecy and generous bribes. Large volumes of illegal cargo passes through here every day.

ID

building_smuggling_rings

Smuggler's Port: questions

How much does Smuggler's Port cost in Stellaris?

800 Minerals, 30 Influence, 480 days to build; upkeep 3 Energy Credits a month (common/buildings, base values).

What jobs does Smuggler's Port give?

Depending on the empire: Traders, Criminals and capital_trader.

What is the ID of Smuggler's Port?

building_smuggling_rings (common/buildings, Stellaris 4.5.2).

Source: common/buildings/14_branch_office_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

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