
Aid Agency
Aid Agency is an amenities building in Stellaris 4.5.2. It costs 400 Minerals and takes 480 days to build, with an upkeep of 2 Energy Credits a month. It adds Aid Workers jobs, depending on the empire.
Jobs Aid Agency adds
Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.
200 Aid WorkersNot: Gestalt Consciousness
- planet.owner
- Not: Gestalt Consciousness
- planet.owner
200 Aid WorkersGestalt Consciousness
- planet.owner
- Gestalt Consciousness
- planet.owner
Cost, upkeep and output
Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.
- Cost
400Minerals
40Alloys — Nomadic empire- Nomadic empire
- Upkeep a month
2Energy Credits
10Minerals — Is lithoid- planet.owner
- Is lithoid
10Energy Credits — any of: Machine Intelligence; any of: Trait: Mechanical; an…- planet.owner
- Any of
- Machine Intelligence
- Is mechanical empire
- Any of
- owner species
- Country flag: Synthetic Empire
- Any of
- Any of
10Food — Not: Is lithoid; Not: Machine Intelligence; any of: Trait: …- planet.owner
- Not: Is lithoid
- Not: Machine Intelligence
- Not: Is mechanical empire
- Any of
- owner species
- Country flag: Synthetic Empire
- Any of
- planet.owner
What Aid Agency does
- +50%Monthly Loyalty
How to unlock Aid Agency
No technology needed.
- Owner
- Not: Wilderness empire
- Our violent and predatory nature forbids this.
- Our empire embraces Xenophobe ideals.
In the game
Agencies founded and staffed by foreign benefactors, bringing some of their culture and knowledge to the planet.
ID
holding_aid_agencyAid Agency: questions
How much does Aid Agency cost in Stellaris?
400 Minerals, 480 days to build; upkeep 2 Energy Credits a month (common/buildings, base values).
What jobs does Aid Agency give?
Depending on the empire: Aid Workers.
What is the ID of Aid Agency?
holding_aid_agency (common/buildings, Stellaris 4.5.2).
Source: common/buildings/15_overlord_holdings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.
