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Energy Extractors

Civic · Machine Intelligences
Machine IntelligencesCan be changed laterShadows of the Shroud

Energy Extractors is a civic in Stellaris 4.5.2 for Machine Intelligences. Requirements: authority Machine Intelligence. Not with civic Memorialist. It gives -10% Resources from Jobs, -10% All Technology Research Speed and -10% Pop Growth Speed. DLC: Shadows of the Shroud.

Kind
Civic
Group
Machine Intelligences
Players can pick it
yes
Clashes with
1
ID
civic_entropy_drinkers_machine
Energy Extractors

What Energy Extractors does

The game's own effect text (the civic's description key), then its modifier lines as the game prints them.

- Enables the following Edicts:

- Energy Drain

- Nexus Charge

- Convergence of Will

- Can construct: Siphon Battery.

- Leaders start with the Psychic trait.

  • -10%Resources from Jobs
  • -10%All Technology Research Speed
  • -10%Pop Growth Speed
  • -10%Mechanical Pop Assembly Speed
  • -50%Leader Upkeep
  • +50%Leader Lifespan
  • +25%Growth Node Experience Gain

Requirements

Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.

Cannot be taken with Energy Extractors

Civics that forbid this one or that this one forbids.

In the game

WARNING: Blocks all Ascension Paths except for Psionic Ascension. The proper allocation of energy is essential to ensuring ultimate efficiency of the greater machine. All units are designed with this purpose in mind, allowing the periodic overclocking of critical nodes as necessary.

Try it in the empire builder →

Energy Extractors: questions

What are the requirements for Energy Extractors in Stellaris?

authority Machine Intelligence. Not with civic Memorialist. DLC: Shadows of the Shroud.

What can't Energy Extractors be combined with?

Memorialist — each forbids the other in the files' rules.

What does the Energy Extractors civic do?

It gives -10% Resources from Jobs, -10% All Technology Research Speed, -10% Pop Growth Speed, -10% Mechanical Pop Assembly Speed, -50% Leader Upkeep, +50% Leader Lifespan and +25% Growth Node Experience Gain, plus the effects its description lists.

Can Energy Extractors be changed after the game starts?

Yes — it can be added or removed later when a civic slot opens or the government is reformed, if its requirements still hold.

What is the ID of Energy Extractors?

civic_entropy_drinkers_machine (Stellaris 4.5.2).

Source: common/governments/civics/02_gestalt_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).

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