
Feudal Society
Feudal Society is a civic in Stellaris 4.5.2. Requirements: authority Imperial. Not with Gestalt Consciousness and authority Corporate. It gives +5% Subject Naval Capacity Contribution, +1 Subjects Exempt from Divided Patronage and +25 Subjugation Acceptance.
What Feudal Society does
The game's own effect text (the civic's description key), then its modifier lines as the game prints them.
- Ignore Diplomatic Requirements when proposing Subjugation
- Your Subjects cannot have the following Agreement Terms:
Expansion Prohibited
Do not join subject wars
Limited Diplomacy
- +5%Subject Naval Capacity Contribution
- +1Subjects Exempt from Divided Patronage
- +25Subjugation Acceptance
- +60Add Attunement with the Eater of Worlds
Requirements
Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.
In the game
This society is organized in a feudal manner, with a monarch whose rule relies on powerful vassals that govern their territories with considerable autonomy.
Try it in the empire builder →
Feudal Society: questions
What are the requirements for Feudal Society in Stellaris?
authority Imperial. Not with Gestalt Consciousness and authority Corporate.
What does the Feudal Society civic do?
It gives +5% Subject Naval Capacity Contribution, +1 Subjects Exempt from Divided Patronage, +25 Subjugation Acceptance and +60 Add Attunement with the Eater of Worlds, plus the effects its description lists.
Can Feudal Society be changed after the game starts?
Yes — it can be added or removed later when a civic slot opens or the government is reformed, if its requirements still hold.
What is the ID of Feudal Society?
civic_feudal_realm (Stellaris 4.5.2).
Source: common/governments/civics/00_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).