
Empath
Empath is a civic in Stellaris 4.5.2 for Hive Minds. Requirements: authority Hive Mind. Not with civic Devouring Swarm or Pyromanic Instinct and origin Necrophage. It gives +25% Growth Node Experience Gain, +1 Official Starting Skill Level and +20% Diplomatic Weight. DLC: Federations.
What Empath does
The game's own effect text (the civic's description key), then its modifier lines as the game prints them.
Reduces the
Opinion penalty Gestalts normally have with biological empires.
- +25%Growth Node Experience Gain
- +1Official Starting Skill Level
- +20%Diplomatic Weight
- +50Trust Cap
- +25%Improve Relations Effectiveness
- +60Add Attunement with the Cradle of Souls
Requirements
Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.
Cannot be taken with Empath
Civics that forbid this one or that this one forbids.
In the game
The collective can reach out and touch the minds of others, giving them a glimpse of our will that helps them understand.
Try it in the empire builder →
Empath: questions
What are the requirements for Empath in Stellaris?
authority Hive Mind. Not with civic Devouring Swarm or Pyromanic Instinct and origin Necrophage. DLC: Federations.
What can't Empath be combined with?
Devouring Swarm and Pyromanic Instinct — each forbids the other in the files' rules.
What does the Empath civic do?
It gives +25% Growth Node Experience Gain, +1 Official Starting Skill Level, +20% Diplomatic Weight, +50 Trust Cap, +25% Improve Relations Effectiveness and +60 Add Attunement with the Cradle of Souls, plus the effects its description lists.
Can Empath be changed after the game starts?
Yes — it can be added or removed later when a civic slot opens or the government is reformed, if its requirements still hold.
What is the ID of Empath?
civic_hive_empath (Stellaris 4.5.2).
Source: common/governments/civics/02_gestalt_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).