
Warbots
Warbots is a civic in Stellaris 4.5.2. Requirements: species Machine. Not with authority Corporate, Gestalt Consciousness and civic Obsessional Directive. It gives +20% Army Damage, -20% Army Upkeep and +2 Commander Starting Skill Level.
What Warbots does
The game's own effect text (the civic's description key), then its modifier lines as the game prints them.
- +20%Army Damage
- -20%Army Upkeep
- +2Commander Starting Skill Level
- -25%Commander Upkeep
- +60Add Attunement with the Eater of Worlds
Requirements
Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.
- Species archetype: Machine
- Not: Authority: Corporate
- Not: Ethic: Gestalt Consciousness
- Not: Civic: Obsessional Directive
Cannot be taken with Warbots
Civics that forbid this one or that this one forbids.
In the game
This society constantly refines its armies, economy, and education for diverse warfare strategies. Each machine contributes to collective strength, ensuring adaptability and success in conflict.
Try it in the empire builder →
Warbots: questions
What are the requirements for Warbots in Stellaris?
species Machine. Not with authority Corporate, Gestalt Consciousness and civic Obsessional Directive.
What can't Warbots be combined with?
Obsessional Directive — each forbids the other in the files' rules.
What does the Warbots civic do?
It gives +20% Army Damage, -20% Army Upkeep, +2 Commander Starting Skill Level, -25% Commander Upkeep and +60 Add Attunement with the Eater of Worlds.
Can Warbots be changed after the game starts?
Yes — it can be added or removed later when a civic slot opens or the government is reformed, if its requirements still hold.
What is the ID of Warbots?
civic_individual_machine_warbots (Stellaris 4.5.2).
Source: common/governments/civics/00_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).